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Enclave Armor

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Lon Chaney:
If you just want to pvp, you still need to level up to 24.  Instead of killing desert stalkers and mutie molerats all day long, do a few quests for the Enclave or BoS.
I could see Combat Armor mk. 2 being craftable, but Enclave Armor or BA should definitely not be.

Wannuch:
no one is lvling on mantis or rats...dude come one...pvp apes are on flaters and centaurs 1 day and i have max lvl...and i dont want make quest to get my armor. i have my crafters and mniers alt to dig and craft in free time but i dont want use every time mentans for stupid quest...if u like it ok do it but dont force me to do this if i dont want to...now i have to look for ca bp, deliver briefcase to get to adv workbench...and take some supp perks...but i do it not because i like it but i need it for pvp fight...i dont want force you to make pvp build and go on tc fight so dont force me to start rpg project if i dont want to...
every armor below 95% is uless

Solar:
A lot of moaning about what is actually only a little difference.

Take CA mk II vs CA


normal   1/0
laser   1/5
flame   1/5
plasma   1/0
explosive   1/0
electrical   1/5

I really don't think 1 DT vs everything is going to shatter the Earth. 5% laser makes little difference, 5% flame makes little difference, 5% electrical makes no difference.

The way you go on it's like someone in CA mk II just looks at anyone in CA and they explode into a thousand pieces.


A better point is that armours do decrease too rapidly, there's a reasonable argument to just have them 100% effective until they break. Maybe with a chance to bypass depending on the condition.

Mr Ban:
but ba/ea/ncr are better than ca. and i can kill in 2 bursts 290hp guy in ca or broken ca mk2 80/80 with my avenger and 3xbrd we need better protection and please dont nerf guns. just ask someone who is playing on hinkley and he will tell you ba 100/100 has good protection against 3xbrd avengers and gatling but ca dont.

Solar:
vs an Avenger the maximum difference is 3 DT 0 DR, which is CA vs BA and Ranger CA.

When that gets divided by 3 for AP ammo that is a difference of 1DT so will translate to a maximum difference of about 13 HP a shot or 30 if its a 1 hex shot.


If you're trying to tell me that 13 HP a shot makes it vital to have one armour over the other ... then I'm going to have to disagree with you.

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