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Enclave Armor

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Surf:
Questing and joining/participating in NPC faction wars/scenarios is no ingame activity then? Talking about "logic fail" eh?
Again, just because you have some odd picture in mind how the "game should be played" it does not mean that the game will evolve around this. Some people like questing, some like to pwn people all day - has nothing to do with "fail logic".

T-888:

--- Quote from: Surf on February 05, 2012, 02:05:34 PM ---...

--- End quote ---

Quite the opposite i think there should be more ways how to play this game , that's why i don't understand why only NPC factions ? What's wrong to provide an alternative ? Actually you have the same odd picture as you thought i have , you think it's normal that a feature is only relied on NPC and quests , in this case obtaining high tech equipment armor , i certainly don't want to play like that , but i don't judge those who like that and i don't want to take anything away from them. So yes i'm pointing out that an alternative is needed.

Emperor:
i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"

Surf:
Let me ask a different question then - say I would suddenly want to participate in Town Control fights - by the look of various clusterfucks of threads we have here it seems that only the biggest factions/alliances can (those influence points issues aside) actually provide the manpower to compete with their "enemies" - why am I forced to join such an alliance or so when I just want to have fun in TC? Where are your praised "alternatives" for this gameplay feauture for example?

The same could be applied to many different things in the game.

Your alternative if you don't want to participate in NPC Faction scenarios is always to loot their inferior gear from encounters Solar already mentionend. Them letting you craft their faction specific armors from scratch seems very unlikely to me.



--- Quote from: Emperor on February 05, 2012, 02:17:16 PM ---i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"

--- End quote ---

The game roots from a well known cRPG known for its good quest design and thus the creators want to provide a similar (for an MMO) experience. Again, it is your fault if you don't like "Fo Sims" (  ::) ) not the games one.

Emperor:
why? Tc system is bad in this sesion and there is alternative topic about that. i seen when new players were trying tc and mostly they died in very bad way. after few fails they were joining one of the apk swarm gang but still they were just crafters or no expired players. i dont like idea that i cant craft better armor than ca when npcs have pa/apa/ba/ea/ncr ca. other problem is durability this armors. they are made of paper and 1 fight in tc and my armor is beyond repair and i have to look for another from npcs. when i tried loo farm ca mk2 mostly when i killed them with crits in the eyes/head body armor were beyond repair. now i have to kill about 20-30 npcs to get 1 good armor with quite good durability x/89 ? this make no sens. if you want that just make pa and apa lootable because 100/100 carfted ca is much better than 90/92% ba.

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