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OpenGL performance

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Post the performance reports on the OpenGL version of the client here, together with the OS and hardware you're running it on.

I don't like the way the characters are blurred...  :-\


This is screenshot is for comparison

XP sp3 -intel corei7 -geforce GTX 260 - 3gb ddr3


And here's mine, the same openGL client, 05-Feb-2012 (lisac):

1024x768 windowed
Win7 x64 -Core2Duo -RadeonHD4800 -4GB DDR3

Regular version: 40-60 FPS in highly crowded areas. Other than that, always stable 60.
OpenGL: 20-40 FPS in medium crowded areas. If no critters present stable 60.

System specs:
Windows XP SP3
Nvidia GeForce 8400GS 512mb
4gb RAM
3.0Ghz single core processor

I don't like it either and I got a high end rig. The game runs slover if I turn on VSync and Multysampling . Maybe it needs some more optimisation ?

AMD Phenom II X6 Black 3.2 ghz
4 gb DDRM 3
Nvidia Geforce GTX 580 1 gb
Windows 7 Home Edition

Without VSYNC and Multysampling on I have 60 FPS and with it goes down to 40 or so.


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