Other > General Game Discussion
Combat is not realistic
JovankaB:
--- Quote from: Lizard on February 03, 2012, 10:24:03 PM ---How about this one: the raiders are on drugs and are attacking everything they see? They even nuke their own mates with 'nades.
Yet, i saw some rats fleeing from me to the grid, is there some fear system implemented, devs?
--- End quote ---
Yes, it's mostly based on chance to hit I think.
Go hunt farmers with 90 AC character and you will see some funny behavior.
Of course having it without ability for NPCs to run away to world map like normal players do is complete nonsense.
It only makes killing them easier.
jonny rust:
I have had at least two raiders run from me, stop 20 hexes away and just start telling me that I have won the fight over and over in many different ways e.g., "I'm bad but your the baddest" "this ain't worth dying for" etc.
I'm not sure what triggered it besides their low life or why that never happens for you, but to be honest it's kind of annoying having to chase them down... thats not to say I would change it though.
P.S. I only just started playing again this week, so this happening twice makes it pretty common for me.
Alexandrite:
Well, this kinda does make sense, but only to a few NPCs, like grenading or rocket launching NPCs, because if they can't kill the enemy far away, why not come close, do more damage, and kill themselves along with the player... you can imagine this...
This happened to me btw... but I eventually kill them before they do! >:)
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