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Author Topic: Game mechanic  (Read 6428 times)

Re: Game mechanic
« Reply #15 on: September 20, 2010, 09:12:10 pm »

Tested.
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Re: Game mechanic
« Reply #16 on: September 20, 2010, 10:03:18 pm »

critical multipliers are unchanged.
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Re: Game mechanic
« Reply #17 on: September 20, 2010, 10:09:18 pm »

critical multipliers are unchanged.
Oh so it explains now how I made ~560 damage to BA with p90 ^_^
Better criticals for burster vital then, or else they will always have sucky x1.5 mult and sometimes x2.0
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Re: Game mechanic
« Reply #18 on: September 20, 2010, 10:27:12 pm »

Better crits is pretty pointless for bursters, the table for uncalled shots has "low" modifiers.
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If you want to make enemies, try to change something.
Re: Game mechanic
« Reply #19 on: September 20, 2010, 10:32:04 pm »

Better crits is pretty pointless for bursters, the table for uncalled shots has "low" modifiers.
0-20 x1.5
21-45 x1.5
46-70 x2
71-90 x2
91-100 x2
101+ x3

If you said mults are unchanged.
So with BC perk you'll roll 19-119.
It's 27% that you'll deal x1.5 damage.
55% that you'll deal x2 damage.
19% that you'll deal x3 damage.
While without BC perk:
45% that you'll deal x1.5 damage.
55% that you'll deal x2 damage.

I'm not taking knockdowns into account, but I don't know on what roll they are because it could be changed in FOnline +Stonewall perk will negate it, but not all snipers have 6 ST and 10 EN I think, so knock downs will be possible.

Edit: I just want to say that with BC perk BG burster has 19% to "insta-kill" target with very much damage.
Also 10 LK doesn't worth it, it only increases critical chance on 4%, so it's better to have 6 LK, but 10 AG and burst much more often, and if you want to have 10 AG and LK, then you'll have low EN and/or ST. Anyway bursts/time with 10 AG and Jet+Psycho with 21% crit is much more better than few bursts with 25%.
And 19% to make x3 damage is almost every 5th critical burst.

Edit#2: Oh and yea something like "I deal 69 damage with critical hit with avenger!!1" may be it's possible I don't know, but I had "tests" too, when I saw a guy who bursted me with simple (not avenger) minigun for 50-60 damage regulary non-critical, and I was wearing BA and x1 Toughness. So if you're shooting from avenger, you will deal more than 50-60, then multilpy it on 3, and you'll have instakill, and if you're shooting in point blank somehow, then you'll see huge number of damage, and it'll be cool. Find a bluesuiter and just arm avenger mini with JHP ammo and critically burst him with better critical on max rool, I think there will more than 1k damage, it's cool! ^_^ Ehm.. anyway, better criticals should be very useful for bursters.
« Last Edit: September 20, 2010, 10:53:44 pm by RavenousRat »
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Re: Game mechanic
« Reply #20 on: September 21, 2010, 01:04:38 pm »

Quote
0-20 x1.5
21-45 x1.5
46-70 x2
71-90 x2
91-100 x2
101+ x3

Wheres that from? Doesn't look like the uncalled table ... though I'm at work and can't check.
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Re: Game mechanic
« Reply #21 on: September 21, 2010, 01:15:30 pm »

deducted from tests I guess. Take BB gun, load it and shot ;p
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Re: Game mechanic
« Reply #22 on: September 21, 2010, 01:19:15 pm »

I'm pretty sure its 1.5 -> 2.
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Quote from: Woodrow Wilson
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Re: Game mechanic
« Reply #23 on: September 21, 2010, 01:43:37 pm »

Couldnt you make all the mechanic tables public ?  :P After all, were testers, we want to know how those things work and make suggestions how to improve them
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Re: Game mechanic
« Reply #24 on: September 21, 2010, 01:47:05 pm »

Couldnt you make all the mechanic tables public ?  :P After all, were testers, we want to know how those things work and make suggestions how to improve them

I will say thanks to god devs the day it will be true. But it won't happen.
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Re: Game mechanic
« Reply #25 on: September 23, 2010, 10:05:33 am »

since when does brd not affect throwing?
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Re: Game mechanic
« Reply #26 on: February 01, 2012, 02:42:18 pm »

Are these formulas still actual?
« Last Edit: February 04, 2012, 08:14:48 pm by farnak »
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Re: Game mechanic
« Reply #27 on: February 04, 2012, 08:15:52 pm »

How much does kamikadze reduce DR?
How sharpshooter was fixed with last update?
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