Other > Suggestions
how should shops work
Solar:
The lists we currently have are the old ones. Before it didn't matter too much what was or wasn't on lists because it just meant that you had to use your barter skill to get a decent price, so those lists were rather loose.
The new ones should change things quite a bit.
delphius:
--- Quote from: Reconite on January 31, 2012, 10:01:56 PM ---Very nice idea, but the bartering interface also needs a lot of work (if possible without Cvet changing things himself), having to scroll through tons of shit while on a damn TIMER is just not ok.
--- End quote ---
I hate the timer. It's annoying in dialogues, but it's a KILLER in shops. I see I'll be spending about half my game time searching the forums for these annoying little bits of hell.
delphius:
though i found this thread while searching for the TIMER issue, i have an idea which may actually contribute. i understand that the timer allows other players a chance to get their turn with an NPC. right? okay. it sucks, but i guess i get it now. my idea about shops: have items in CATEGORY CONTAINTERS. just like when you open bags in a fallout inventory or trade interface, you could open a category in a shop inventory, represented by a generic icon which symbolizes that category! yay! and even sub-categories! i.e. weapons/energy weapons
Vincenzo:
I personally think it would be best, if vendors would only trade with the items specific for their trade specialization. It seems like the only right solution...
Example: GUNSshop vendor will ONLY accept caps and guns or ammo, so he will allways only have guns and ammo to sell, since he won't be buying anything else. GENERAL store - the same but opposite, he buys your gecko hides, metal parts, ropes and fruits, and other trash but you couldn't rape his inventory by selling 10000 fruits because he would only have the same kind of stuff to sell - materials and general stuff, no guns. Same goes for doctors and healing stuff, bartenders and alcohol, armorers and armor.
This would make trading more logical and instinctive (instead of going everywhere searching for some usefull stuff at any vendor you would just go to GUNS-SHOP to buy guns, GENERAL to buy general materials, etc.) And most important - it would fix the 'useless junk rape' problem, since the more or less uselless stuff would mass at a merchant, who can only sell you other 'useless stuff' in exchange.
ThePhoenix77:
--- Quote from: Vincenzo on February 18, 2012, 04:34:38 PM ---I personally think it would be best, if vendors would only trade with the items specific for their trade specialization.
--- End quote ---
What about food stands? you know, as we have now got companions that need feeding.
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