Other > Suggestions
how should shops work
Solar:
The new lists will already stop good stuff being traded for crap.
The penalties for the price based upon how much the trader already has achieves the same penalties to trading the same items too much.
Both of those achieve the same spirit as this suggestion without having to rewrite how traders work (Again!).
Vandal:
Solar can you explain a little bit how barter works? I mean I have an alt that has 130% barter 10 CH and I can only sell some stuff in general store (san francisco city) and others mechants won't take any of my items (guns, ammo, armors, drugs, pelts, parts, anything), why?
avv:
--- Quote from: Solar on February 01, 2012, 01:15:44 PM ---The new lists will already stop good stuff being traded for crap.
The penalties for the price based upon how much the trader already has achieves the same penalties to trading the same items too much.
Both of those achieve the same spirit as this suggestion without having to rewrite how traders work (Again!).
--- End quote ---
Let's hope. But players have the tendency to amass items and sell them even for pitiful price if they can get what they can turn crap into useful items that. This can be withnessed with the hoards of ammo and fruits that exist in shops. If fruit or ammo is worth even one cap, it will be massed and sold. You see if bb is worth even 1 cap, you basically craft 50 caps every time you craft one dose of bbs.
So there needs to be good prices for quality items and absolute 0 for crap.
And even if fruits and ammo no longer give any money and the trader has room for example spears, knives and whatever, players will bring those. They will keep bringing junk as long as it's worth something.
Shops autorestocking is also a problem because it basically resets the shop and allows players to bring their junk there again, leaving the shop empty of actually wanted items. Restock in nutshell is "Wohoo I get to change my junk into treasures"
Restocking also means that players won't even consider selling their good stuff because they know their junk will be useful sooner or later, so they stash it and wait for restock. They might log off in the next door inside the shop and keep logging back in to check if the restock has occured.
One way to combat the two problems would be:
- Shops only restock quality items and cash but when restock occurs, the items they bought from players won't disappear. So if someone sold 5 radios 2 years ago and nobody bought them, it's still there.
- prices for items drop to absolute zero after the shopkeeper has enough
- shops buy like 3-5 pieces of same product, until it's no longer worth anything. Ammo and drugs more.
S.T.A.L.K.E.R:
I agree, you got my vote cause I hate the new shopping system.
Terrible..
vilaz:
but... how... how about possibility to dismantle almost everything and crafting almost everything from basic parts?
I mean... dismantling spear would give you a chance for some junk or metal parts. Really small amount of that and low chance but still. Same for knives and other HtH weapons. Then Rope back to fibers, radio into junk and metal parts well basically everything with downward tendency.
If you have 200 spears. That would mean they were produced with:
400 junk
100 sharpened poles
100 metal parts
Then after dismantling this stuff you would get at most (let's just say) 80% of resources with maximized science and dismantler perk.
Then adding possibility of crafting high tier stuff with LOTS of low tier stuff. For example 10-20 alloys could make you one advanced alloys. 20 junk could get you electronic parts. Same for Metal parts and gunpowder with let's say some other extra easy obtainable material (junk, hides, broc flowers, flints etc.) but in enormous quantities.
So with recovered:
320 junk
80 Sharpened poles
80 metal parts
You can craft:
16 electronic part
Eh... uh... it's wood right? I dunno gluing it back to log? Meh nevermind this one.
4-8 hq metal parts
etc.
Time consuming but would give use for useless right now junk. I know spears can be sold for caps but this is just an example. All of these were random numbers just for presenting idea. It would need some balance but could work.
tl;dr
Give me 200 spears, 1000BB's, 100knifes and I'll smelt it into minigun with ammo for one or two series.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version