Other > Suggestions
crowbar
jossi:
I find lots of crowbars in footlockers, but is a melee weapon. Nice one, but in half-life is much more usable..:D. Why give it lockpick skill for expample +30%??
JovankaB:
--- Quote from: jossi on January 31, 2012, 03:04:57 am ---I find lots of crowbars in footlockers, but is a melee weapon. Nice one, but in half-life is much more usable..:D. Why give it lockpick skill for expample +30%??
--- End quote ---
With crowbar you can smash or prise off something not lockpick -.-
I wouldn't mind if people with good ST had a chance to open lock by force using crowbar... (for example ST-5 roll, if failed crowbar breaks - and yeh, someone told me already crowbars don't break, but it's a game). Or maybe simply you can try only once on each footlocker to open it by force, next try is auto-fail (and also breaks lock so you couldn't lockpick it).
Reiniat:
wasnt that already in FO2?
well +1 anyway
desertfox2126:
--- Quote from: JovankaB on January 31, 2012, 03:09:59 am ---With crowbar you can smash or prise off something not lockpick -.-
I wouldn't mind if people with good ST had a chance to open lock by force using crowbar... (for example ST-5 roll, if failed crowbar breaks - and yeh, someone told me already crowbars don't break, but it's a game). Or maybe simply you can try only once on each footlocker to open it by force, next try is auto-fail (and also breaks lock so you couldn't lockpick it).
--- End quote ---
sounds like a good idea, what about the metal pole that you can find, that should have pry abilities
The Good Doctor:
--- Quote from: JovankaB on January 31, 2012, 03:09:59 am ---With crowbar you can smash or prise off something not lockpick -.-
I wouldn't mind if people with good ST had a chance to open lock by force using crowbar... (for example ST-5 roll, if failed crowbar breaks - and yeh, someone told me already crowbars don't break, but it's a game). Or maybe simply you can try only once on each footlocker to open it by force, next try is auto-fail (and also breaks lock so you couldn't lockpick it).
--- End quote ---
Can we get a followup on this? Because it sucks having to make a lockpicker.
Go with the normal pen&paper~esque approach on failed crowbar/bash roll if the script can handle it, instead of having crowbars break:
Would result in an opened chest - but with damaged/destroyed contents.
I.E. having that 100% Grease Gun inside the chest turned into a few metal parts or something. As if you used science on it.
Also, shouldn't require a crowbar to bash, but it should help. If you have 8+ ST, you should be able to have decent success with bashing with your bare hands.
I.E. ST-8(+3 if you have crowbar) roll for a normal locked chest.
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