fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 10, 2024, 09:23:14 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Small villages with overun by animals/others  (Read 1747 times)

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Small villages with overun by animals/others
« on: February 17, 2010, 12:53:30 pm »

What about this suggestion?

New small villages that is controlled by animals/other critters.
Re: Small villages with overun by animals/others
« Reply #1 on: February 17, 2010, 12:57:01 pm »

What about this suggestion?

New small villages that is controlled by animals/other critters.


Welcome to Geckoville, you can talk to Geckos, trade with them and take quests. If you have gecko pelt at inventory - it's illegal, and you'll be sho..err, bitten.
Logged
Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.

gordulan

  • General Animosity
  • Offline
Re: Small villages with overun by animals/others
« Reply #2 on: February 17, 2010, 12:58:35 pm »

no, you will get shot with a bazooka, by gecko guards ;D
maybe a deathclaw town, because i think that in fallout tactics the deathclaws weren't all primal, frothing beasts, some could speak humie.
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Small villages with overun by animals/others
« Reply #3 on: February 17, 2010, 03:38:41 pm »

I can understand thing like random arrayo like locations with some slaves ahem i mean tribals to massacre uhh i mean to met...  :D  Runboy explain your idea becouse this is quite strange suggestion atm...
As for talkin deathclaws in fallout 2 u have inteligent and talking deathclaws  who live in vault 13 :P
« Last Edit: February 17, 2010, 03:53:06 pm by naskiel32 »
Logged
Well who you think im after now, bitch? Run, mother  f*cka, run...

gordulan

  • General Animosity
  • Offline
Re: Small villages with overun by animals/others
« Reply #4 on: February 17, 2010, 03:43:11 pm »

oh, yeah, i forgot :-[ i can feel the heat of embarrasment, touché naskiel, i'll get you yet with a witty comeback
(post to increase speech? no shit)
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Small villages with overun by animals/others
« Reply #5 on: February 17, 2010, 04:04:07 pm »

(post to increase speech? no shit)
yea kinda

ok now for real i thinked about that sweet locations u can get in on random in F1 and F2 and im sad there is no such thing here  ;(  there should be at least some randomly finded  tribal, raider or other shot meat NPCs locations that why i talked about that tribal thingy
« Last Edit: February 17, 2010, 04:08:43 pm by naskiel32 »
Logged
Well who you think im after now, bitch? Run, mother  f*cka, run...

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Small villages with overun by animals/others
« Reply #6 on: February 17, 2010, 08:14:01 pm »

I mean more like tribals and they have animals in villages :P
Re: Small villages with overun by animals/others
« Reply #7 on: February 18, 2010, 05:28:01 am »

no, you will get shot with a bazooka, by gecko guards ;D
maybe a deathclaw town, because i think that in fallout tactics the deathclaws weren't all primal, frothing beasts, some could speak humie.

Tactics was seriously non canon, they made up shit as they went along, there is only 2 intelligent deathclaws and im pretty sure 1 died in f2.
Logged
 
Re: Small villages with overun by animals/others
« Reply #8 on: February 18, 2010, 10:08:14 pm »

Tactics was seriously non canon, they made up shit as they went along, there is only 2 intelligent deathclaws and im pretty sure 1 died in f2.

Thats not right, they were at least five smart deathclaws(with different grades of inteligence) and by my ending ALL of them died.
Logged

Korusho

  • Beeop? BEEOP! BEEEEOOOOOPPPPP
  • Offline
Re: Small villages with overun by animals/others
« Reply #9 on: February 19, 2010, 04:22:48 pm »

Thats not right, they were at least five smart deathclaws(with different grades of inteligence) and by my ending ALL of them died.

There is a way to keep them alive, though it requires a precise path and a bit of timing. You even get a positive ending for it.
Logged
I wonder if this tripwire has enough BZZT in it...
Re: Small villages with overun by animals/others
« Reply #10 on: February 22, 2010, 02:39:17 pm »

There is a way to keep them alive, though it requires a precise path and a bit of timing. You even get a positive ending for it.

Hehe, i know that ending, the "pacific expansion" ending, but i dont really care about keeping them alive(I hate deathclaws).
Logged

gordulan

  • General Animosity
  • Offline
Re: Small villages with overun by animals/others
« Reply #11 on: February 23, 2010, 09:03:44 pm »

aww, but the runts are the pinnacle of deadliness cuteified (not a word, i know, but english makes shit up as it goes along)
all the deathclaws are good for at the moment is easy exp for veteran fighters and powerleveling nubs.
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Pages: [1]
 

Page created in 0.1 seconds with 22 queries.