Other > General Game Discussion

Amazement followed by a question.

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Caffeine:

Last session I had that dinky outpost base, and always wanted to trade up to a bunker (It just looked cool, ya know?), but never got around to it. Eventualy I began to wounder what the new session would bring, and I figured that it must have a new base or two. So that raises the first question, why are the no bases? <New bases are always fun> :P

The next question would be, why is the bunker a non buildable base. It was sad to find out i wouldn't have a bunker this session either.

Thanks in forward
-Caffeine

Alexandrite:
Because there are barely any caps in the wasteland and in traders' inventory...

Caffeine:
Ok, then someone answer me this. How do you actualy buy a bunker base when it cost half a mill. That was a week or two worth of work last season, I can't even imagine the time it would take to get one this season.

Thanks
-Caffeine

Shantu:
I don't think the old bunker is meant to be very accessible. :)

And the reason you can't build it is because you buy it by paying the ghoul to tell you where he saw it. So building it would make little sense.

Crazy:
It's pretty logical that you can't build yourself such base, you don't have vault tec technology available !
Anyway, bunkers last season were a waste of caps because of shitty spawn location, not to mention shitty efficiency (for the second point, you can live with it). Now it's even worse, because caps have greater value.
Why dev made an awesome base map to make it spawn only at the worst location you can imagine for the most insane price you can imagine? Good question. I doubt they even know the answer themselves.

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