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Author Topic: Perks  (Read 34568 times)

Crazy

  • Drugged Childkiller
  • Offline
Re: Perks
« Reply #75 on: January 24, 2012, 01:55:31 pm »

I would like to know exactly how it works, because the calculator with nitue.net I do not trust
With the last changelog, I assume it ignore helmet crit chance mod.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Perks
« Reply #76 on: January 24, 2012, 06:24:10 pm »

so Spray&Pray no longer completely negates armor crit mods.. and instead reduces that mod.

by how much?
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Crazy

  • Drugged Childkiller
  • Offline
Re: Perks
« Reply #77 on: January 24, 2012, 11:42:23 pm »

so Spray&Pray no longer completely negates armor crit mods.. and instead reduces that mod.

by how much?

Quote from: Changelog
All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
That should be clear enough. It ignore armour chance crit mod.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Perks
« Reply #78 on: January 25, 2012, 12:42:49 am »

So before it ignored the power mod and now it only ignores the chance- so why use the word "reduce" instead of "ignore"

and is there any confirmation on its true functionality when using burst attacks? (Big-Guns)
« Last Edit: January 25, 2012, 12:45:55 am by anarchclaw »
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Opera

  • Guardian
    • Nitue.net
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Re: Perks
« Reply #79 on: January 27, 2012, 04:24:59 pm »

HtH Evade
  • Ranks: 1
  • Generic requirements: Level at least 6, Unarmed or Melee Weapons at least 75
  • Description: If both item slots are empty, you get additional 20 points to your AC.

HtH Evade+
  • Ranks: 1
  • Generic requirements: Level at least 9, Unarmed or Melee Weapons at least 150
  • Description: If both of your item slots are empty, you get a +40 bonus to your Armor Class.

Gotta ask something about these perks. The requirements say that you may have Unarmed or Melee Weapons to get these perks. But the description says you may not have any weapons/items in your hands? The old pastebin says: Gives +20 AC if only Unarmed or Melee weapons are in either hand, which makes a lot more sense. Is this just a mistake here or is it really changed that way? Or what is the idea of letting people get this perk with Melee Weapons skill, but not allowing him/her to use the perk with melee weapons?
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