Other > General Game Discussion
Give me the money damnit!
spears:
He got the cash because i bought a load of exotic weaponry from him at cut price.
Swinglinered:
--- Quote from: Slaver Snipe on January 27, 2012, 07:21:40 PM ---What would be the point in having traders at all then if you can merely murder them and take their shit?
--- End quote ---
The point would be so they can get back to PvP.
JovankaB:
--- Quote from: Ymeogamaouas on January 27, 2012, 03:51:58 PM ---Part 2 is the inability to kill an NPC in a town and loot him which is the whole idea of the game. Full loot, full freedom to do whatever you want with off course the consequences that may follow
--- End quote ---
SUUUURE, if you want NPCs to be like players, why not. But be consistent please.
If you want lootable traders, then maybe on the other hand players should:
- respawn once / hour
- stand all day in one place designated by devs
- accept healing powders for miniguns.
How about that?
Ymeogamaouas:
Cool story bro.
Its a game where the basic mechanics do not work or actually one can say "it would be so in real life".
So for example Johny Burster, walks next to you in the middle of NCR, bursts you and you lose all your stuff. Johny Bursters friends jump and take whatever they can and the surrounding guards take the rest.
Now one can shout "yea but there are suicide bombers all over the world, he is doing the same thing". Yep you are right... with the exception that they cant restart "life" afterwards. In this case not only can you do so but if you want to avoid tanked reputation you simply then log on to your main and poke fun at the dead loser...
So in a game where THIS is allowed the problem is looting vendors? Heck I already gave the suggestion, give only an amount of the stuff he had for looting. So I go and shoot Sha-Enin then only 20% of his items and caps can drop.
See the problem is in the majority of other games played online you only get to loot what you kill. So the idea that I come in, burst at an NPC and loot him wouldnt be a huge problem (since due to reputation I would be auto-killed if I tried to re-enter the city to loot). Here we dont have that and hence a cycle issue is created.
In any case, I am just pointing out the "unfairness" so to speak of a game that advertises, full loot, kill everyone, be a murdererous psychopath with 1 Charisma yet somehow the NPCs are unrobbable and unlootable.
JovankaB:
--- Quote from: Ymeogamaouas on January 29, 2012, 02:15:11 PM ---So in a game where THIS is allowed the problem is looting vendors?
--- End quote ---
Because NPCs don't have player brains and would be too vulnerable to abuse.
NPCs can't run away from a blue suit with SMG approaching. How would this be fair?
You would almost never see a vendor with valuable stuff any more.
Sadly, there is no such problem that abusers couldn't overcome with proxies and alts.
No "fairness" or realism arguments please. NPCs aren't players and game isn't real life.
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