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Author Topic: Greater punishment for suicide killers in guarded cities  (Read 4548 times)

kraskish

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Re: Greater punishment for suicide killers in guarded cities
« Reply #30 on: January 03, 2012, 11:50:42 am »

Sorry to disappoint you but if bluesuit gets blasted for like 268 damage (i was blown sky-high for that amount in NCR) then no armor will help you when having 100HP

Um. Armor have a thing called Damage Resistance which blue suit does not. MAmk2 has 30% reduction minus 4DT = actual dmg.


Also I like the your suggestion Avv. Would be a lot player-friendly solution - Maybe some people dont want any people in this game, but for those who would like, its a first step to enable "safe foothold"
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runboy93

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Re: Greater punishment for suicide killers in guarded cities
« Reply #31 on: January 03, 2012, 12:07:57 pm »

Um. Armor have a thing called Damage Resistance which blue suit does not. MAmk2 has 30% reduction minus 4DT = actual dmg.
With 2x Toughness :D 4/10

pti4ka

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Re: Greater punishment for suicide killers in guarded cities
« Reply #32 on: January 03, 2012, 12:08:49 pm »

Bluesuits crying about suicide killers ?

Dress some armor and get some normal lvl + use hands and brain. Then NOBODY will kill you.
If somebody using dynamite or something like that - that is not a problem if you will die once.

For example it is possible to play some browser game there you will lose nothing.  ;)
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runboy93

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Re: Greater punishment for suicide killers in guarded cities
« Reply #33 on: January 03, 2012, 12:11:49 pm »

Bluesuits crying about suicide killers ?

Dress some armor and get some normal lvl + use hands and brain. Then NOBODY will kill you.
Yup. High HP+armor and don't let anyone touch you :) Sometimes harmless failer thiefs, but sometimes very deadly bombs will found from inventory and it's too late to run worldmap :D

avv

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Re: Greater punishment for suicide killers in guarded cities
« Reply #34 on: January 03, 2012, 12:28:56 pm »

Bluesuits crying about suicide killers ?

Dress some armor and get some normal lvl + use hands and brain. Then NOBODY will kill you.
If somebody using dynamite or something like that - that is not a problem if you will die once.

For example it is possible to play some browser game there you will lose nothing.  ;)

Bluesuit killing another bluesuit with 10mm smg isn't the problem, even though it's stupid feature and makes noobs sad. But we don't care about noobs because wasteland is harsh right?

The actual problem is burstlooting where a team of 2 or 1 guy with proxy shoots someone with actual property and the proxy or his pal loots both instantly. That's retarded because the victim can't kill them like he could in unsafe towns. That's why at certain point new reno arms is safer place to buy stuff than San Fran tanker, at least you can defend yourself. These guys use minigun with 2xbrd doubleburst.

You don't have to hand out your protips to avoid those burstlooters. The thread is about a feature to get rid of that kind of gameplay. If you think the townbursting feature should stay, let's hear your arguments why.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

pti4ka

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Re: Greater punishment for suicide killers in guarded cities
« Reply #35 on: January 03, 2012, 01:02:35 pm »

Bluesuit killing another bluesuit with 10mm smg isn't the problem, even though it's stupid feature and makes noobs sad. But we don't care about noobs because wasteland is harsh right?

Yes, right.

Two problems:

1) Noobs can live in guarding cities all the session and get top-stuff too easy. Billions money, ridges of brotherhood armors etc etc... And all this possible to get without any fun and dangerous (instead this suicide killers)...
Thats more then evident

2) This SMG too strong ang accessible... I agreed with you.

The main idea of my post: Stuff must have treasure. Not like now... This "noobs" leave serwer when they easy craft/buy few CA and gauss-pistols and get nothing to do.

ps. I started play alone with something like 5 6 5 6 5 5 character and have clear performance about post I write  ;)
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avv

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Re: Greater punishment for suicide killers in guarded cities
« Reply #36 on: January 03, 2012, 01:07:12 pm »

The main idea of my post: Stuff must have treasure. Not like now...

But that gives even more reasons to do burstlooting.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

pti4ka

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Re: Greater punishment for suicide killers in guarded cities
« Reply #37 on: January 03, 2012, 01:25:55 pm »

But that gives even more reasons to do burstlooting.

Yes !

Burstlooting is stupid shit...need to fix that.
But top-stuff in guarded cities too bad...

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Re: Greater punishment for suicide killers in guarded cities
« Reply #38 on: January 03, 2012, 03:02:25 pm »

Problem of burtslooting is more its threat than actual looting. If you take care and propper build your barter alt will never be robbed or burstlooted but nescessiti to stay on your toes and keep always moving is ridiculous in guarded town. In real wasteland you would just burst such a creep in da face and explain yourself to autority later.

Iven in the middle of TC battle full of 56hex snipers, gauss pistolls and mutant artillery i dont feel as threatened as in san fran trader with one bluesuit standing near.

Maybe better approach would be to allow bursting in da face in guarded towns for some fee (calculated out of victims inventory and its level not to make it profitable bussiness but to allow players to execute their own justice.) to guards.
example: someone in bs is still touching you, you burst him guard immediately aproaches youn and reqires payment, it was lvl 21 thief with empty equip so pay would be like 500 (21*some coeficient) caps.
example 2: you will approach bs who is trading and burst him. Guard approaches you and demands payment. BS had 2 BAs and avanger in inventory from lvl 12 alt. payment would be like 2*18000+14000+12*coeficient which is something like 50k caps you dont have that money with you and you get shot by guards trying run away and your companion got shot too trying to loot your body and guards loots everything which will be ready for your victim for some small fee.
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Kill them all and let the god sort them out.

pti4ka

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Re: Greater punishment for suicide killers in guarded cities
« Reply #39 on: January 03, 2012, 03:12:50 pm »

Game mechanic = game mechanic. Change it fin pink "guarding cities" is a dead way...

More easy make some mmorpg like WOW and delete FOnline.
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Wallace

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Re: Greater punishment for suicide killers in guarded cities
« Reply #40 on: January 28, 2012, 12:25:42 am »

Um. Armor have a thing called Damage Resistance which blue suit does not. MAmk2 has 30% reduction minus 4DT = actual dmg.


In what kind of sun-scorched, redneck shit hole did you learn math?

I was talking about 268 explosion damage  that no armor was alble to protect you from dying when at 100 or less HP

CAmk2 is 45% explode reristant and like 8-9 DT... you'd still get hit for 143 damage!

NCR! Bluesuit friendly environment!


Bluesuits crying about suicide killers ?

Dress some armor and get some normal lvl + use hands and brain. Then NOBODY will kill you.
If somebody using dynamite or something like that - that is not a problem if you will die once.

For example it is possible to play some browser game there you will lose nothing.  ;)

(...)
1) Noobs can live in guarding cities all the session and get top-stuff too easy. Billions money, ridges of brotherhood armors etc etc... And all this possible to get without any fun and dangerous (instead this suicide killers)...
Thats more then evident
(...)

Two words:

Mental...

Retardation...
« Last Edit: January 28, 2012, 12:27:50 am by Wallace »
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Greater punishment for suicide killers in guarded cities
« Reply #41 on: January 28, 2012, 11:47:39 pm »

i dont think dynamite is such an issue, its pretty expensive so at least the killer loses a reasonable amount unlike a greasegun burst. To be honest there is almost nothign that can be done about sg bursting becuase of the no relog cd atm
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