Other > Closed suggestions
A call for Mr. Fixit
merkhad:
Hi,
I know there must be a reason (or many) why Mr. Fixit has been removed from the game, but would it be possible to have it restored at some point ? I mean there aren't that many perks which encourage development for a character other than in the warfare trade, and this would certainly be much appreciated by those playing a crafter (which is my case indeed). I also encourage others to put a word below in case you wish to support that suggestion. Thanks.
Onion:
In my opinion Mr. Fixit should be implemented to game. Traders have salesman perk which gives them +40% bonus to trade. I know science & repair are more important skills than barter, but bonus is much less (it's only 10%).
BTW: Mr. Fixit perk is on the FOnline Wiki without information that it cannot be taken.
Zaberish:
I agree with both of you - restoring "Mr.Fixit" perk would be really helpful to crafters (I'm crafting too). And REALLY it's not that big bonus, compared to some other perks...
Heckler Spray:
A long time ago (in december, if I remember well), I asked Solar why I was not able to take this perk and he explained me this perk had the same problem as Bonus Rate of Fire....
So we have to be patient, guys.
But I 'd be glad to see it back too, I really need it.
Badger:
Why not rework it into something more directly relevant to crafting? A cooldown reduction, reduced material usage, something like that? All of the 'Gain X amount of skill points' perks are kind of flat.
Ahahaha, just kidding, that would require fresh ideas and I'm not sure they are allowed.
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