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Lock box traps are lulz

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merlin:
So lock boxes only spawn in a city scape with possible hostiles, and trapped with 40 anti-personnel frag mines.

I can't really see how a faction with larger numbers will have any trouble getting into these as opposed to a smaller faction. I think a Dev. mentioned something along those lines. But really larger factions will just farm these to all hell and back. Which does make sense.

I found 3 today in the last 15min with 1 luck just clicking on the green triangle. However I could not even open them due to mines, traps, and hostile mobs.

I'm pretty sure they are RNG; one was surrounded by frag mines with neutral mobs, another had crippling knife traps with rats, and the last one had a press gang and elronologist, I tried to make them hit the traps but I didn't have time to confirm traps.

JovankaB:
There are urban squares with very weak mobs. As long as you can kill rats and scorpions,
you should be fine.

And you don't need a whole faction to deal with traps. You don't even need dedicated treasure
hunter character, just not a terrible HP, some healing powders and doctor skill to heal legs.

There is 40 mines but you have to go past only like 4 to get to the locker.

These "dangers" aren't as big problem, with proper items most characters can deal with them.
The real problem are locks that require you to invest +200% in lockpick skill and no advanced lockpicks.

Swinglinered:
Can I send dogs to trigger mines?

Fettel:

--- Quote from: Swinglinered on January 24, 2012, 06:47:39 am ---Can I send dogs to trigger mines?

--- End quote ---

It might work and that would be hilarious, do it and post results.  ;D

Ymeogamaouas:

--- Quote from: Swinglinered on January 24, 2012, 06:47:39 am ---Can I send dogs to trigger mines?

--- End quote ---

Now THAT is the ingenuinity this game needs. Cruel sure but smart...

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