Other > General Game Discussion
Profession limit - what's the reason?
Wichura:
--- Quote from: Solar on January 23, 2012, 11:27:15 PM ---Is the limit still there?
--- End quote ---
Yes there is:
--- Quote from: Solar on January 23, 2012, 11:38:56 PM ---I'm not sure if it was removed or not, if its not gone yet, it shall go in the future. It does serve no purpose.
--- End quote ---
Me:
Swinglinered:
Ah, so the Simulationist roots of RPG have finally been abandoned.
Cinematic FTW!
Now we need to be able to make robots and get converted into Cyborgs.
Put in Frag Mine and C-4 blueprints?
(Dynacord?)
A magic system would be good, too.
Aeco:
--- Quote from: Swinglinered on January 24, 2012, 05:23:09 AM ---Ah, so the Simulationist roots of RPG have finally been abandoned.
--- End quote ---
I dont get your point! Professions are already limited by the skills you have... why would it kill RP if a guy with high repair can make high end armors AND weapons? There is no need for this magic profession-limit-barrier that prevents me from doing so ;)
Swinglinered:
--- Quote from: Aeco on January 24, 2012, 10:00:56 AM ---I dont get your point! Professions are already limited by the skills you have... why would it kill RP if a guy with high repair can make high end armors AND weapons? There is no need for this magic profession-limit-barrier that prevents me from doing so ;)
--- End quote ---
A mere 50 for Lv1, 100 for Lv2... with no cross-skills requirement?
Tis a joke.
Aeco:
Well everybody has his own opinion on this i guess... personally i like the idea not to need alot crafting alts... less rep farming... and way more time to actually enjoy the game.
if there were an active player driven economy with SAFE ways to trade stuff i would stand on your side with this though ;)
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