Other > Suggestions

Ability to properly measure loyalty

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Michaelh139:
I think, I'm not the only one, who is tired of paying or feeding a follower, and thinking they get plenty, but suddenly they start running away at say 50/133 HP. (companion)

It's really annoying, how we don't have a more accurate measuring tool other than their dialogue, which is extremely vague to be honest.

Perhaps a points description, where, in the dialogue, you ask a question about how they feel about you, and they'll say loyalty at the end of some dialogue such as:

"I think you cool and all but with everyone trying to murder you...  I don't know."  (Loyalty:  62/100)

Dzej:
Agreed.

Surf:
For such stuff IMO it's the best to either display it directly in the character screen somewhere or even have a new button, it's the same for this anticrit stuff or partypoints - IMO having to type commands to display these informations is not the way to go... Could be like this:



Even if it's "just" for convenience sake, it matters and I agree with the OP here.

Zogra:
i agree also

if u dont wanna mess around with GUI stuff

just add a dialog option on each companion describing loyalty or something where the reply should be 62/100 LP (loyalty points)

robino:
since we have to bust a ball to find a companion their requirements/needs should be crystal clear IMO

loyalty should be able to be seen by the player with all the consequences of low loyalty given forewarning

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