Other > News and Announcements
Changelog 21/01/12
Bartosz:
FIXES:
- Using steal on dead animals display dropped items correctly.
- Broc flowers, xander roots and flints are pickable again.
- Fixed still script in Depot.
- Quest critters will no longer respawn (except the existing ones).
- Critters hired in encounters are no longer deleted.
- "In your face" perk should now work with burst. The bullets that would hit the original target are not processed further (will not try to hit other critters and will be discarded instead).
- Fixed requirements for building bases (see changes).
CHANGES (WIP):
- Automatic doors closing works only in towns and replication points.
- Base building requirements*:
* Depot: 1000 x wood, 500 x junk, 15 x metal parts, 10 x electronic parts.
* Trapper camp: 50 x brahmin hides, 30 x wood, 15 x metal parts, 10 x electronic parts.
* Scrapheap: 2000 x junk, 100 x metal parts, 10 x electronic parts.
* Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts- Changed amount of junk being picked up from one hex to 1.
* subject of changes
Dark Angel:
Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
wladimiiir:
--- Quote from: scypior on January 21, 2012, 11:57:06 am ---- Critters hired in encounters are no longer deleted.
--- End quote ---
God bless you ;D
Bartosz:
--- Quote from: Dark Angel on January 21, 2012, 12:19:27 pm ---Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
--- End quote ---
Or some another nasty bug:)
Aeco:
--- Quote from: Dark Angel on January 21, 2012, 12:19:27 pm ---Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
On board for outpost is wrote junk 2000, metal parts 100, Electronic parts
--- End quote ---
no its not! its as stated from Scypior at least for our construction site (outpost).
Thx for the work Dev's
Edit: Outpost sucessfully build, faction Terminal (was worried about that ;D) working :)
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