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Author Topic: Changelog 20/01/2012  (Read 11723 times)

Wipe

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Changelog 20/01/2012
« on: January 20, 2012, 01:53:46 am »

FIXES:
- Junktown Scorpion questlog entry fixed.
- Correct script for rotgut still.
- Gecko Skinning working properly.
- Items dropped by animals (hides, tails, etc.) are removed if critter died by explosion.
- Helmets may be damaged/removed if owner was killed in terrible way (using same mechanics as for body armors since some time).
- Weapons and armours deterioration rates back to normal (were three times higher).
- Machines with chemical components are back in Waterworks and Toxic Cave.

CHANGES (WIP):
- Item slots management updated, it's now possible to wear non-armor items in head slot. If using on-screen awareness, such items are displayed with gray color.
- Gunrunners facility entrance threshold lowered to a reputation of 500. It is still needed to gain a reputation of 1000 to be allowed to enter the facility, but the permission is revoked only if your reputation drops under 500.
- Various quest timeouts changed, including the Gunrunners Courier job, which now has a timeout of 1 hour instead of 4,5.
- Fixed possible bugs with trees (for firewood) in Klamath Canyon.
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Michaelh139

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Re: Changelog 20/01/2012
« Reply #1 on: January 20, 2012, 01:57:27 am »

New changelog, great news as always.

But I must ask, how hard is it, to just change the disappear timer for encounters critters to like before, to fix this slave brahmin disappear act?  After so many changelogs, and it being such a big problem, and having been caught on very early, I am disappointed. :(


*THANK GOD FOR ARMOR DETERIORATION FIX, BUT WUT ABUT WEAPONS? :C*
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Re: Changelog 20/01/2012
« Reply #2 on: January 20, 2012, 01:58:37 am »

no respawn for companions in safe house fixed :(
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Re: Changelog 20/01/2012
« Reply #3 on: January 20, 2012, 02:02:57 am »

nice work
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Re: Changelog 20/01/2012
« Reply #4 on: January 20, 2012, 02:06:51 am »

goood changes and fixes .... but - what about bug with bases? i think it was more important than noobic Junktown Scorpion quests or  Gecko Skinning working!!!!
« Last Edit: January 20, 2012, 02:11:41 am by drun-new »
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Re: Changelog 20/01/2012
« Reply #5 on: January 20, 2012, 02:08:13 am »

Nooooooo no brotherhood of steel STEALING fix yet?

Nooooo more rockets and 5mm ammo in the game .. Noooooooo
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Re: Changelog 20/01/2012
« Reply #6 on: January 20, 2012, 02:08:41 am »

Cant loot a dead brahmin now.

Not being able to pick up stuff from the ground at encs reported too on irc.
« Last Edit: January 20, 2012, 02:31:16 am by ErnestGaskin »
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Wichura

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Re: Changelog 20/01/2012
« Reply #7 on: January 20, 2012, 02:11:16 am »

- Weapons and armours deterioration rates back to normal (were three times higher).
- Machines with chemical components are back in Waterworks and Toxic Cave.
* fap fap fap *
- Gunrunners facility entrance threshold lowered to a reputation of 500. It is still needed to gain a reputation of 1000 to be allowed to enter the facility, but the permission is revoked only if your reputation drops under 500.
- Various quest timeouts changed, including the Gunrunners Courier job, which now has a timeout of 1 hour instead of 4,5.
* even more fap *

goood changes and fixes .... but - what about bug with bases???? i think it was more important than noobic Junktown Scorpion quests or  Gecko Skinning working!!!!
Shut your dirty mouth impudent filthy worm.
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Re: Changelog 20/01/2012
« Reply #8 on: January 20, 2012, 02:29:18 am »

after update i kill mobs with SMG and cant take their stuff ... wtf? ? ? ?
« Last Edit: January 20, 2012, 02:31:30 am by drun-new »
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Re: Changelog 20/01/2012
« Reply #9 on: January 20, 2012, 02:44:47 am »

great job devs nice changes gratz!

Weapon and armor condition back to normal rates, hell ye it was about time tyvm!!!  ;D

please consider adding better respawn rate for companions or make a simple quest that gives reward a companion its very hard to get one and very easy to loose since they dont respwn so until companion respawning is fixed boost up the rates for them please.

Besides you guys add a new feature by adding fully customized companions and many chars get good natrued trait to take advantage of that new great and cool feature you guys added so please let us have some fun!

WE WANT MOAR COMPANIONS please :P
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Re: Changelog 20/01/2012
« Reply #10 on: January 20, 2012, 02:46:56 am »

Quote
- Item slots management updated, it's now possible to wear non-armor items in head slot. If using on-screen awareness, such items are displayed with gray color.
Indian feature unfortunatelly doesn't work =)
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Re: Changelog 20/01/2012
« Reply #11 on: January 20, 2012, 02:48:49 am »

good update, but the base had been misspelled or left. After the upgrade, now with things you can not take the mobs. Very bad. :o
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Re: Changelog 20/01/2012
« Reply #12 on: January 20, 2012, 02:49:52 am »

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Re: Changelog 20/01/2012
« Reply #13 on: January 20, 2012, 02:54:38 am »

Same problem. Can't loot mobs, nor creatures.
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Re: Changelog 20/01/2012
« Reply #14 on: January 20, 2012, 02:56:42 am »

This makes me happy  :o
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