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Small Guns PvE hit-n-runner.
blahblah:
I'm planning on making him into a mostly solo character who will be only fighting versus critters.
Small Guns profession on level 3 to craft all guns. Turn based combat preferred:
Perks would be Awareness, Educated, Better Criticals, Action Boy x2, Bonus Move x2.
Will 200% Small Guns and 6 PE be enough to kill stuff?
UbiValkin:
CH 1, i don't see any reason. Boyce will talk to you with 1 CH, for briefcase you need 4 CH OR 4 IN. So what the reason to take 3 CH? Small frame, with 5 ST 45 weigh, is enough. 6 iron ore = exactly 45 weigh. So +3 points, you can make more IN or PE, for example +2 to PE and +1 to IN.
Edit: oops, no, you need 3 CH at least to speak to Mordino, but you can use mentats ;p
gordulan:
well, i would suggest that he keep the 3 charisma so he can communicate with traders adn maybe if it is going to be a solo npc killer you may want to up your barter skill to about 70 or so, also, 9 agility and small frame ought to be a good idea of aquiring and maybe boost your intelligence to 7 with the extra point you get, and maybe add one lifegiver, that 4 extra hp per level after 12 is a great addition to a survivor, worked for me thus far with my main, even if getting armour may be a great pain in the side for you.
but if you keep to the south areas you may not need more than 80% outdoorsman'
(note to self: sucks that they didn't add the gifted trait, if they did i would have used my ultimate 10 agi, 10 int build)
UbiValkin:
--- Quote from: gordulan on February 21, 2010, 04:18:05 pm ---well, i would suggest that he keep the 3 charisma so he can communicate with traders adn maybe if it is going to be a solo npc killer you may want to up your barter skill to about 70 or so, also, 9 agility and small frame ought to be a good idea of aquiring and maybe boost your intelligence to 7 with the extra point you get, and maybe add one lifegiver, that 4 extra hp per level after 12 is a great addition to a survivor, worked for me thus far with my main, even if getting armour may be a great pain in the side for you.
but if you keep to the south areas you may not need more than 80% outdoorsman'
(note to self: sucks that they didn't add the gifted trait, if they did i would have used my ultimate 10 agi, 10 int build)
--- End quote ---
Do you know that all "normal" traders (with good prices) communicate with you even with 1 CH, and these ones, who has bad prices, I don't want to communicate with them, so CH 3 - point wasting. And also... best caps sources are players, you can sell them almost everything you can craft, and they don't look at your charisma and barter skill.
Also 80% outdoorsman? omg, don't waste points. Or don't raise it at all, or, better, raise it to 100-120.
About armor... make an alt with 10 IN 10 AGI 10 ST and other attributes as you want. Tag Unarmed, Repair, Outdoorsman. Fast Shot, Skilled. Or just complete briefcase quest. 3rd level char with 10 IN easy can have 120% repair to get 2nd level armored prof, so you'll be always in metal armor.
blahblah:
--- Quote from: UbiValkin on February 21, 2010, 04:07:36 pm ---CH 1, i don't see any reason. Boyce will talk to you with 1 CH, for briefcase you need 4 CH OR 4 IN. So what the reason to take 3 CH? Small frame, with 5 ST 45 weigh, is enough. 6 iron ore = exactly 45 weigh. So +3 points, you can make more IN or PE, for example +2 to PE and +1 to IN.
Edit: oops, no, you need 3 CH at least to speak to Mordino, but you can use mentats ;p
--- End quote ---
I would have had 7 PE and 4 ST, but then my carry weight is crap. And I want to solo carry stuff for me to craft. Alloys need 3 ore and 3 minerals, so I dunno. I'd rather not pick small frame.
1 CH is bad. I don't want to be the ugliest mofo around :p
--- Quote from: gordulan on February 21, 2010, 04:18:05 pm ---well, i would suggest that he keep the 3 charisma so he can communicate with traders adn maybe if it is going to be a solo npc killer you may want to up your barter skill to about 70 or so, also, 9 agility and small frame ought to be a good idea of aquiring and maybe boost your intelligence to 7 with the extra point you get, and maybe add one lifegiver, that 4 extra hp per level after 12 is a great addition to a survivor, worked for me thus far with my main, even if getting armour may be a great pain in the side for you.
but if you keep to the south areas you may not need more than 80% outdoorsman'
(note to self: sucks that they didn't add the gifted trait, if they did i would have used my ultimate 10 agi, 10 int build)
--- End quote ---
Lifegiver would mean either -30 skill points, or less action points, or no good criticals...
The more outdoorsman I have, the less chance for random people to find me though?
--- Quote from: UbiValkin on February 21, 2010, 04:26:47 pm ---Do you know that all "normal" traders (with good prices) communicate with you even with 1 CH, and these ones, who has bad prices, I don't want to communicate with them, so CH 3 - point wasting. And also... best caps sources are players, you can sell them almost everything you can craft, and they don't look at your charisma and barter skill.
Also 80% outdoorsman? omg, don't waste points. Or don't raise it at all, or, better, raise it to 100-120.
About armor... make an alt with 10 IN 10 AGI 10 ST and other attributes as you want. Tag Unarmed, Repair, Outdoorsman. Fast Shot, Skilled. Or just complete briefcase quest. 3rd level char with 10 IN easy can have 120% repair to get 2nd level armored prof, so you'll be always in metal armor.
--- End quote ---
I know players are good for caps, but 1 CH prevents you from speaking to almost any NPC giving quests or processions.
Yes. I plan to go for 200% Small Guns and put the remaining 50 or so skillpoints into outdoorsman so it'll be aroun 111%.
No alts. That's even more work..
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