Other > Closed suggestions

I am master of gathering, i can gather faster then those fools :>

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UbiValkin:

--- Quote from: Krej on February 21, 2010, 05:15:18 pm ---so that I will need 1 fruit gatherer alt, 1 miner alt, 1 woodcutter alt, 1 junk scavanger alt?  great!.. get rid of cooldowns instead

--- End quote ---

No, fruti/miner/woodcutter is one skill ;p So only 2 alts.

EDIT: Oh no, 3 alts, forgot, that mining is science... but 3 isn't 4!

vedaras:

--- Quote from: Krej on February 21, 2010, 05:15:18 pm ---so that I will need 1 fruit gatherer alt, 1 miner alt, 1 woodcutter alt, 1 junk scavanger alt?  great!.. get rid of cooldowns instead

--- End quote ---

removing cooldowns would change economy, items would be worthless, and this small bonus in your gathering, wouldnt change much, but it will make miners more happy because they skills pay off in some ways :>

Krej:
btw liked the idea about "slaves being able to gather" more ;)
that would be sweet no kidding

Solar:
I like the idea of allowing som eway of formalising paying newbies to gather for you. Such as allowing you to pay for an NPC to stand somewhere and "buy" whatever base material you want for whatever price you care to offer.

So Buy NPC that specialises in buying whatever you want, together with an inventory full of caps -> He appears somewhere, you talk to him and tell him what price you are willing to pay -> Newbs can sell their items to him for money (perhaps combined with a drop in the gathering requirements) -> you come along after a while, you can then take out whatever useful items he has bought and restock him with caps.

Would be a good time saver for the established player and a nice easy source of income for the new folks.


I don't mind the idea of slaves being able to be set to work, it would just take a fair amount of work to get it so that it was balanced - to stop any kind of exponential growth and keep them as a time saver.

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