Other > General Game Discussion
Alting and 3 tagged skills
avv:
--- Quote from: JovankaB on January 20, 2012, 09:18:50 AM ---I like how it is now, it makes creating good build challenging and you always have to make compromises
--- End quote ---
Compromises? Those exist only in pvp build making. Otherwise it's like this for example:
alt1: repair 300 + sg2
alt2: lockpick 300 + bg2
alt3: science 300 + doc2
alt4: OD200, taxi + armorer2
Compromises and tradeoffs are out of the question when we're talking about support abilities.
Kombajn:
What is challenging with making builds for alts?:O
10 int, skilled, 3ch, one of fighting skills like SG or BG (to exp) and main skill taged (science, repair, outdoor etc.)...woof, that was little hard...
JovankaB:
--- Quote from: avv on January 20, 2012, 01:34:30 PM ---Compromises? Those exist only in pvp build making. Otherwise it's like this for example:
alt1: repair 300 + sg2
alt2: lockpick 300 + bg2
alt3: science 300 + doc2
alt4: OD200, taxi + armorer2
Compromises and tradeoffs are out of the question when we're talking about support abilities.
--- End quote ---
There are people who don't play the easy way.
avv:
--- Quote from: JovankaB on January 20, 2012, 02:47:29 PM ---There are people who don't play the easy way.
--- End quote ---
Comon. Let's observe the game how it's played rather than how an individual would like you would like it to be played. Otherwise we end up being stuck in no u, no u arguments.
Fact is: when it comes to support abilities, there is no tradeoffs.
Swinglinered:
--- Quote from: Kombajn on January 20, 2012, 12:03:59 PM ---
Or just give character with trait loner possibility to learn 5 not 4 proffesion level.
--- End quote ---
It was reduced to 3 in this Wipe.
I would make Add Profession Level a Level Perk with 2 ranks, the second rank being available only to Loners.
(And let Loners buy the Tag Perk at Lv 9, and make it available to others at Lv 21.)
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