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TC system

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Wichura:
But south is noobzone, leave it for shovel-crafters!!111eleven

Why does anyone need such silly dividing anyway?


--- Quote from: Skycast on February 04, 2012, 10:51:15 PM ---For bringing peace in north towns faction controlling it must just recieve some small rewards, like % from digged in BH and Reddind, % from slaves trading in Den. And you will see that faction controlling town will defend town and random people coming to trade/dig.

--- End quote ---
This.

Wannuch:
yes we had this in redding. it is ok for me but not now with non limited inlf level...i saw bhh trying to tak bh and sot just disintegrated them in 20s...;]

Tomowolf:

--- Quote from: pti4ka on February 05, 2012, 06:13:32 AM ---
But if some noob coming to dug ore on trading TC gang will have choice: kill him or cover and get some % from his deals.
Maybe it's not too easy to realize but It will change game-play too much for the better.

--- End quote ---
This 2x
Its quite better to populate towns for some price instead to have ghosttowns with guys inside killing every pixel on their screen.
For example some russians from SOT asked me for 20% of the cash which I get from selling two slaves, I agreed then and brought them the 20% , and I wasn't killed - so such thing is quite good for TC, and there will be something do to in towns , not only killing.

ToxiCAVE:
If you want cities full of pople just take city and start rpg project, but if other gang want fight we should give them opurtinity to do it.

avv:

--- Quote from: ToxiCAVE on February 06, 2012, 05:07:15 PM ---If you want cities full of pople just take city and start rpg project, but if other gang want fight we should give them opurtinity to do it.

--- End quote ---

Rpg project? The game doesn't encourage rpg projects. While you're rping in downtown I'm farming gatling laser or hunting blueprints. Rp and powerplay must go hand in hand.

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