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TC system

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T-888:
Enough , i suggest wichura and people with similar state of minds to just not participate here , all you do is just mess up the air. No offense.


--- Quote from: avv on February 03, 2012, 10:02:09 AM ---I have to agree with ernest that current tc is somehow better than previous. The key point is that you get rewarded from presence. What controlling is it if you stand there for a while and leave? If you stand in town for 15 minutes, you controlled it for 15 minutes and then left. So you should get rewarded from the 15 mins, not more.

--- End quote ---

It's " somehow " better on paper at least was , but this system doesn't work in practice. I think the key point could be as well how long the city has been under your control. This Hybrid system solar is talking about is , you can take the city in 15 minutes okay , you have it it's yours , but if you will not gather enough influence then you will not be able to do much with the city. Furthermore gaining the influence not by afk'ing but through some other ways , i'm not sure what solar has in mind for that , but fuck it makes a lot of sense. Now influence is just a growing timer , nothing more.


--- Quote from: avv on February 03, 2012, 01:03:15 PM ---T-888 is saying there ain't no action in towns. He's also disliking allowing nubs to come in and do stuff. They steamroll everyone, so everyone stays out. Then they wonder where everyone is.

--- End quote ---

I see. Don't talk about SOT in that case , you don't know how we deal with outsiders. There are some people that actually came to us in cities or IRC and asked for us to not shoot them , let them hang around , some peaceful traders or slavers in den for example and we let them. That's not the problem.

The problem is that nobody is willing to take those cities due to time spent on it , okay maybe are but simply put can't. If you want to take BH you will have to deal with at least 4 hours with very much people , you think you can fight SOT for 4 hours successfully and keep a foothold there ? If someone could would already do that. Timer is just simply too long.

avv:

--- Quote from: T-888 on February 03, 2012, 02:06:25 PM ---This Hybrid system solar is talking about is , you can take the city in 15 minutes okay , you have it it's yours , but if you will not gather enough influence then you will not be able to do much with the city. Furthermore gaining the influence not by afk'ing but through some other ways , i'm not sure what solar has in mind for that , but fuck it makes a lot of sense. Now influence is just a growing timer , nothing more.
--- End quote ---

Depends on how the city can "grow" after it's captured. For example last session obt you got more rewards over time you held the city and got stronger militia. That was bad because some group of trolls could take the town at midnight and ruin the massive ratio of rewards. It could also raise the militia and fight off everyone until they got more people. This must not happen again.
The rewards from the town need to be obtained here and now, when the members are inside. Not hours and days afterwards. If you aren't in town, you don't deserve shit.


--- Quote ---I see. Don't talk about SOT in that case , you don't know how we deal with outsiders. There are some people that actually came to us in cities or IRC and asked for us to not shoot them , let them hang around , some peaceful traders or slavers in den for example and we let them. That's not the problem
--- End quote ---

Okay but I can talk about present situation. Somehow the towns just aint like Redding in last obt. Somehow there isn't as much action in towns as in last obt.


--- Quote ---The problem is that nobody is willing to take those cities due to time spent on it , okay maybe are but simply put can't. If you want to take BH you will have to deal with at least 4 hours with very much people , you think you can fight SOT for 4 hours successfully and keep a foothold there ? someone could would already do that. Timer is just simply too long.
--- End quote ---

When you're dominating the server, it don't matter what the timer is. Rogues dominated in the beginning of last session, then the swarm. Timer might be too long but it has nothing to do with what's going on in towns. The controllers decide that. If they shoot most people or spend their life on worldmap or elsewhere, towns will be empty. It was like that in previous sessions.

Hovinko:

--- Quote from: Solar on February 03, 2012, 01:44:34 PM ---I actually like the idea of the windows being *for* something.

Say you went to talk to the town leader, he then had a small pool of things the town wanted which were chosen from randomly.

He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.

--- End quote ---

+ Good idea

- Very hard and long taking to script.
- Complex system = Full of bugs
- It hard to set balanced and fun system if so many variables.

I think we need fix right now. We dont want whole new system right away. Right away we need fixes.

6 Things:
1, Cap influence on 100.
2, Max militia count = 10 (for a start)
3, Mercenaries CANNOT be added to militia.
4, Command for showing enemy gang influence.
5, Speed of gaining influence = Speed of influence drop for enemy factions. (influence drop from gang which has the most influence at the time)
6, WORKING server message, when someone is capturing the city.

--- Quote from: pti4ka on February 03, 2012, 04:09:45 PM ---7. Not possible to get militia with alive militia.
8. Not possible to getting influence inside buildings or don't use point (3).
9. Fix bugs with militia-directions

--- End quote ---
10. Not possible to buy militia when enemies in town or when enemies gaining influence.

These 10 things are easy to script and it will bring some life to TC PvP. Later we can discuss more complex and funnier system. But now there is no time for that.
And really, dont tell me that these things are hard to script. They are simple and its enough. It can be done in a few hours. And thats the point.

pti4ka:

--- Quote from: Hovinko on February 03, 2012, 03:23:38 PM ---+ Good idea

- Very hard and long taking to script.
- Complex system = Full of bugs
- It hard to set balanced and fun system if so many variables.

I think we need fix right now. We dont want whole new system right away. Right away we need fixes.

6 Things:
1, Cap influence on 100.
2, Max militia count = 10 (for a start)
3, Mercenaries CANNOT be added to militia.
4, Command for showing enemy gang influence.
5, Speed of gaining influence = Speed of influence drop for enemy factions. (influence drop from gang which has the most influence at the time)
6, WORKING server message, when someone is capturing the city.

These 6 things are easy to script and it will bring some life to TC PvP. Later we can discuss more complex and funnier system. But now there is no time for that.
And really, dont tell me that these things are hard to script. They are simple and its enough. It can be done in a few hours. And thats the point.

--- End quote ---

7. Not possible to get influence with alive militia.
8. Not possible to getting influence inside buildings or don't use point (3).
9. Fix bugs with militia-directions

Hovinko:
And i forget one.

10, Not possible to buy militia when enemies in town or when they gaining influence.

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