Other > General Game Discussion
TC system
Wichura:
--- Quote from: Kilgore on February 03, 2012, 08:26:34 AM ---Looks like another topic that became a total trollfest instead of giving devteam some ideas how to fix Town Control, just because of a bunch of dedicated trolls who "never tried TC", "don't give a fuck about it" but appear with same pointless yadda-yadda as soon as a topic about TC is started, like it was some sort of a trolling magnet for them. Rofl.
--- End quote ---
And yet you don't bring any of ideas to fix TC, but keep the trolling up. High five, Mr Troll :>
--- Quote from: Kilgore on February 03, 2012, 08:26:34 AM ---Yep you and few trees are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing ;D It's like somebody busy with collecting junk told himself: "north doesn't exist and pvp gangs are a myth".
--- End quote ---
Yep you and few apes are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing ;D It's like somebody busy with hiding in a toilet told himself: "south doesn't exist and pve gangs are a myth".
See how easy it is? But how about we both stop spreading this bullshit already?
Anyway, I remember two large and famous projects, that "apes" were running - Broken Hills Hunters in BH and Sarmatians in Redding. I liked that a lot, because it was what in my humble opinion "town control" means - we shoot on sight people we don't want here, because we are tough guys controlling shit all over the place, but we also allow others to come, stay, talk, trade, whatever. Too bad both projects have been abandoned, due to banana box issues ("zey get itanz!!11 zey exploiterz!111 abuze1!111"). Current TC system, from what I can read here, supports staying in town, not lurking from worldmap preview. Details are to adjust, but main idea seems reasonable.
I hope no matter what shape new TC get, above "projects" will come back some day.
MeganFox:
From the begining of the game North was about death frags rape and gang wars, if anyone want more peacefull life that's why South got guarded cities... but still someone is expecting peace everywhere on world map. Simple - lumberjacks are afraid of going north into nonguarded cities, and pk's can't kill n00bz in safe places, but when someone kill everything on sight and then wonder why noone is inside so ye thats stupid.
Kelin:
--- Quote from: Stration on February 03, 2012, 11:05:02 AM ---If you're talking about WWP, you should take a cold shower, that will wake you up.
WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine.
It only 'helped newbies' in that they could use it too, unless any WWP member decided s/he wanted their stuff, in the case of which s/he would just kill them, loot them, and call them an enemy scout... heh, I guess that was the "RP" part, so you were right about that after all.
--- End quote ---
As I see, you have no idea what you are talking about. Guarded HQ mine? Ridiculous. That could only come up from the mind of a crafter, because at that time literally everyone had plenty of caps and stuff. I spent there a lot more time than you did, you have no proofs, no pictures, no witnesses, simply nothing. You say we were killing people for their stuff? Come on, try harder people who used to come in the town were mostly bluesuits, miners or low levels, do you really think we were interested in their shotguns, mausers and leather jackets?
WWP wasn't perfect, its history proved that "the outlaw" politics turned out to be wrong. Lately WWP dropped this politics, but it was too late, under heavy siege WWP project was destroyed.
Another thing, few months after this, TSAR started running their own town, Den. After that they moved to Redding and made it alive, again. It was the best era of Redding I have to say. You wanted to mine? Fine, all you had to do was to go to Redding. You wanted to fight? Sure, all you had to do was to bring some friends and start shooting miners at mine area and you had always equipped enemies against you (TSAR+allies). Many successful player-driven events took place there, as well. When you came in peace, nobody was allowed to shoot you, even if you were from an enemy gang.
That's basically the model of a prosperous town which, as I believe, the new TC system tries to encourage. So the main question is, how to make everyone happy? I'd like to see an opportunity for both groups in TC. One group let's call them roleplayers should be able to use its strength, which is obviously ability to stay in a town for a long period of time. On the other hand, PvP apes aka Pwnz0rz should get what they want as well (blood, money and burning houses).
Well, the first possible option is to assign different rules to each town, but that's not good because as we all know, pwnz0rs want some variety. Nobody would be happy if there was only one town where to fight. I guess that's not a problem, since apes can raid roleplayers town whenever they want, the only obstacle and problem for them is that they won't be able to take town and have any profit from it.
Solar:
I actually like the idea of the windows being *for* something.
Say you went to talk to the town leader, he then had a small pool of things the town wanted which were chosen from randomly.
He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
avv:
--- Quote from: Solar on February 03, 2012, 01:44:34 PM ---He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
--- End quote ---
Quests are ok but if there is a window telling that gang is fighting raiders in bh, it is extremely big advantage to attack them while they are doing so. If the raiders are weak, it's too easy. If they are hard it's ok but not if the enemy gang strikes at the same time.
Those quests would be okay to do when it's unlikely an enemy faction will come.
Window could be used, but it could be like this:
"Gang is controlling BH"
This means that the gang is there and it means two things: 1. nuubs can come and do stuff, giving influence to the controllers and bringing life to town. 2. Enemy faction can come and start a racket. The controlling gang can take any positions it wants to counter the possible incoming enemy strike. During that controlling period the actual controlling gang can choose to just chill around, stand in strong positions, do those quests or participate in the same actions the nuubs are there for.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version