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TC system

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Kilgore:
Looks like another topic that became a total trollfest instead of giving devteam some ideas how to fix Town Control, just because of a bunch of dedicated trolls who "never tried TC", "don't give a fuck about it" but appear with same pointless yadda-yadda as soon as a topic about TC is started, like it was some sort of a trolling magnet for them. Rofl.


--- Quote ---Like I said - just a few swarms. BBS is busy gathering themselves together (3 or 4 are active from what I know), CS ragequitted (few of them hides on Hinkley), RDA is inactive for a longer while, TTTLA still can't stand they no longer can spam preview button to "blacklist" more bluesuits. What remains? Right, SoT and VSB hiding in a city's toilet. Rest of acronyms doesn't sound familiar from game, just e-penises measurements on forum.
Majority my ass, mister.

--- End quote ---
Yep you and few trees are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing  ;D It's like somebody busy with collecting junk told himself: "north doesn't exist and pvp gangs are a myth".

avv:
I have to agree with ernest that current tc is somehow better than previous. The key point is that you get rewarded from presence. What controlling is it if you stand there for a while and leave? If you stand in town for 15 minutes, you controlled it for 15 minutes and then left. So you should get rewarded from the 15 mins, not more.

It doesn't actually matter what you do in the town as long as you're there. Kill everyone on sight? It's your rules, and you're applying them on others. That's controlling. So if you leave and people can just come in freely, you aren't applying your rules on them anymore and town is out of control.

Stration:

--- Quote from: ErnestGaskin on February 03, 2012, 01:09:40 AM ---Sarmatians before the wipe owned redding, spent a lot of time there, eliminating threats, helping newbies. We had a great time, we had rp, we socialized (met a few members that still are in our ranks).

--- End quote ---

If you're talking about WWP, you should take a cold shower, that will wake you up.

WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine.

It only 'helped newbies' in that they could use it too, unless any WWP member decided s/he wanted their stuff, in the case of which s/he would just kill them, loot them, and call them an enemy scout... heh, I guess that was the "RP" part, so you were right about that after all.

On a more serious note, this is a PvP server. There are no people interested in any *real* RP here, wake up and deal with it.

And these Sarmatians... they are a big joke. Let me remind you of the following thread they started: http://fodev.net/forum/index.php?topic=17634.

In it, they whine that they have to stay in Den and manually click on every incomer to have him killed rather than having their slaves do the job. A truly sad topic, but what would you expect. As you can see, I even posted a reply in it, and got called a troll because they could not come up with any good arguments to substantiate their ridiculous claims.

Now the same thing is happening here, except it's not me, but T-888 making good points and proving that certain people have no clue about the things they're discussing. In return, he gets called a knucklehead, a wanker, a child (sic!), and a twat... all that just by one person, and guess who that person is... well, yes, that's our ErnestGaskin, what a surprise.



MeganFox:
Solar you said something about idea of hybrid, old world timer window TC with new one influence system.
How about suggestion like this :
Some A gang go to city, start timer, 20mins to end, then there is an award inside locker, then you have to stay with some numbers of equiped players to make influence points if you want to get next bonuses from locker on every next 30mins or as before 1hour. Influence points system is connected in making some things inside city not only afking and standing with militia. If you don't do these jobs - you dont recive points so no price in locker, but you still controllng city if you're inside with armed guys. Let's say for example in Gecko you must do some things connected with reactor, bringing some electronic parts or fixing some machines every 5min then players who would want some roleplay they would be satisfied, there wont be any afk's guys hiding in bars( at least 3 of 5 must do every 5minutes some job to still have city and have bonuses from lockerz, or in Den you must bring some slaves to metzger or any other ideas, whatever..
And if no factions guys are inside town for 1hour then city could be noone. So we got action when some A gang is taking city then others know about this. And if city is noone next gang lets say in next day dont have to stay 10hours to make some 100 influence points only start time as before 20mins and city is in their hands. If you are in faction controlling town you must do some things to get bonuses and help of militia, and militia could about as someone suggested 8 npc's. As you said you think about some fake npc's faction gangs which could attack city and for example in modoc you must defend poor peasants from them.
And fix no mercs allowed to add into milita or when enemy faction is taking city ( no 500hps)
I hope at least 50% of this you understand, sry for my english and i typed it fast.

avv:

--- Quote from: Stration on February 03, 2012, 11:05:02 AM ---WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine....

Now the same thing is happening here, except it's not me, but T-888 making good points and proving that certain people have no clue about the things they're discussing. In return, he gets called a knucklehead, a wanker, a child (sic!), and a twat... all that just by one person, and guess who that person is... well, yes, that's our ErnestGaskin, what a surprise.
--- End quote ---

What do you know about wwp? Looks like nothing at all. Yet you're telling people that they don't know stuff here. Let me tell you something about wwp.

T-888 is saying there ain't no action in towns. He's also disliking allowing nubs to come in and do stuff. Well guess what? In wwp we allowed certain people to come in towns and do their stuff, we also had lots of action. I remember days I didn't do anything but fight off robbers. There was occasionally so much action I got fed up with it.
You know why? Because we allowed nubs to come in. That encouraged robbers and murdrers to come in and kill those nubs. We the wwp and our allies (tttla, vsb, hawks, tsar, guardians, randoms) often eventually steamrolled those robbers but they kept coming because when they killed those nubs and us sometimes they got at least some victories and some enjoyment. SoT allows nobody in. They steamroll everyone, so everyone stays out. Then they wonder where everyone is.

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