Other > General Game Discussion
TC system
ErnestGaskin:
--- Quote from: T-888 on February 03, 2012, 01:33:25 AM ---this badger
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Calling me names wont help you. I am presenting valid points here, if you cant argue with these, please dont sink to cheap insults.
--- Quote from: kttdestroyer on February 03, 2012, 01:28:21 AM ---Devs, please make some adjustments, many of adjustments have been reasonable, maybe someone can sum them up? ;)
I remember those that been repeated mostly i think:
1. ...
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If i may suggest, i would take another route in making this system actually work. Decrease the TC rewards and make players work for it. Percentage of the towns traffic, given by the influence points, spread over the usual tc rewards. Make quests that would increase towns reputation increase influence too, if done by a member of player faction. Make controling factions actually loose influence when killing a non-invader (meaning someone who isnt draining influence) and gain when they die serving the city (being the controling faction...
So on and so on.
This system is the most sensible one there was. Please, dont give up on it.
T-888:
--- Quote from: ErnestGaskin on February 03, 2012, 01:36:13 AM ---If thats what you call fun, then you just have to be eradicated. Simple as that. And you will. If your players dont want to stand around the town, this TC system is not for you. Let people that do want to do it. Being there is hinkley to satisfy almost all of your pvp need, given i never heard of you "controling" gordons or another lockerless location i cant help but wondering - are you sure you are not obsessed with them itanz?
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Want to eradicate us , me ? Ye sure make much sense.
That we don't want to stand many many hours in cities in a game , is completely sensible and understandable as it is not fun nor entertaining. We already have made consensus with many players that this current system doesn't work , doesn't satisfy many players , it's a reason that this topic has 15 pages , maybe you should try to read some other parts of it and digest the information you read both the information i gave you ? Nobody is obsessed with anything again.
Don't talk about hinkley your obviously not visiting it much or haven't at all.
--- Quote from: ErnestGaskin on February 03, 2012, 01:36:13 AM ---And oh yeah. I know who i am. I am a beta tester. What are you?
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How nice of you.
--- Quote from: ErnestGaskin on February 03, 2012, 01:36:13 AM ---You constant bitching ....
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Actually your the one who is bitching now. :)
--- Quote from: ErnestGaskin on February 03, 2012, 01:43:51 AM ---Calling me names wont help you. I am presenting valid points here, if you cant argue with these, please dont sink to cheap insults.
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Yes sure , " valid points " in your dreams.
--- Quote from: ErnestGaskin on February 03, 2012, 01:43:51 AM ---Decrease the TC rewards and make players work for it.
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No sense at all.
ErnestGaskin:
Please, stop this.
The very least i could get is a little say, my two cents if you will. You flooding it flaming, trying to insult me and scraping my points is childish.
T-888:
Your the one who is insulting me , being childish. Scraping your points ? I'm the one who is shutting your yapping up , because you make little to no sense i'm sorry.
--- Quote from: ErnestGaskin on February 03, 2012, 01:43:51 AM ---If i may suggest, i would take another route in making this system actually work. Percentage of the towns traffic, given by the influence points, spread over the usual tc rewards. Make quests that would increase towns reputation increase influence too, if done by a member of player faction. Make controling factions actually loose influence when killing a non-invader (meaning someone who isnt draining influence) and gain when they die serving the city (being the controling faction...
So on and so on.
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The problem with quests that increase influence , killing non invaders , getting influence for dying it's all ridiculous and abusable like hell. Guy with a " non invader character " kills your faction members all time so you gain more influence , factions making alts to grind up influence and reputation on quests, or " non invader character " trolls that specially provoke them to be killed without much choice therefore making a disadvantage to faction controlling the town.
Wichura:
--- Quote from: T-888 on February 03, 2012, 12:56:13 AM ---SOT , BBS , CS , Crazy 88 , VSB , RDA , TTTLA , BHH , TSAR , Amboy dukes factions who have something to do with TC , not to mention all these new groups smaller ones that try to participate TC in some sort of way The Void , Toxic Avengers , Outcasts etc. etc. there are more
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Like I said - just a few swarms. BBS is busy gathering themselves together (3 or 4 are active from what I know), CS ragequitted (few of them hides on Hinkley), RDA is inactive for a longer while, TTTLA still can't stand they no longer can spam preview button to "blacklist" more bluesuits. What remains? Right, SoT and VSB hiding in a city's toilet. Rest of acronyms doesn't sound familiar from game, just e-penises measurements on forum.
Majority my ass, mister.
--- Quote from: T-888 on February 03, 2012, 12:56:13 AM ---people who actually don't participate in TC much or not at all will tell those who does how TC should be , just what the fuck ?
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Why should I decide about features I don't give a crap? Who am I to do this?
Play as you want, hide where you want, pwn and smash whole cities, I don't mind. But please, don't expect privileges just for "being a majority", which is not true.
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