Other > General Game Discussion
TC system
T-888:
Influence as some score/bonus , extra options for doing good deeds or something like that and old TC timer sounds like candy and sugar , i ain't living in happy land but if you do that you will basicly lit up the server. :)
Swarm:
--- Quote from: Solar on February 02, 2012, 08:38:41 PM ---Influence would just be some score. There's nothing saying it has to only be through standing around, in fact I'd say standing around doing nothing should do little (or nothing at all).
Far better would be tying it to *doing* things.
Clearing NPC thugs, clearing opposing gang militia (who I again think should not be protecting the gang, but guarding to set rules), being in control of an area when a window closes, etc.
There's lots of things which could govern influence.
--- End quote ---
What about limit of amount of points like reach 50 then it resets all factions to zero so its a fight who gets to 50 influence points first. I mean the problem is having some limitless number and causes new faction names to play catch up. By allowing 50 being limit and resetting all points there is some challenge but getting 50 points doing things as you suggested and it should take some time maybe like an hour. I think hour is max amount of time it should take to properly take a town. 15 minutes was kind of short last wipe so I think hour is about amount of time before people get bored but it stays interesting when there is things to do for an hour gaining influence by doing various tasks would keep it interesting. There should be some PvP involved also like trying to sabotage another factions effort to take the town.
Solar:
--- Quote from: falloutdude on February 02, 2012, 08:47:27 PM ---solar i hope there is a plan to make it balance so big and small factions both have a good chance to take a town. if not it will still be the same as it is atm. sot,hawks will still rule all towns. need to find something that benefits both small and big factions.
--- End quote ---
I'm not sure what it'll be, as we haven't talked about it yet. I'm just talking about what I'm thinking to see if anyone has a decent idea amongst all the pointless whining and pissing contests ;)
I think old windows giving loot out every hour, mixed with an influence system which played out over a longer period (say a day), where you would get the option to control various things would work.
I think having an option to deploy some guards (normal NPCs, not super human guards) to enforce laws (not kill people who attacked controlling gang members), which would then allow people to go about their business and increase the controlling gangs influence would work. I think the counter option of leaving it lawless, but letting gangs clear out the "evil" Raider NPCs for the town would work too.
Small gangs would be capable of claiming some of the hours loot, big gangs would probably fight for the control of the towns over the longer period, but thats what being a big gang lets you do.
ErnestGaskin:
Sometimes i feel like i am the only one that actually likes the new TC system and honestly, it makes me kind of sad.
Now the only reason (imo) why doesnt it work is that people are still seeking pure pvp and gain in it. Other than that it would be perfect! Seriously. Influence gained by presence, determinating the factions income? I can hardly imagine something more realistic and beautiful. Sure, some tweaks here and there are more than needed, but the very idea of scraping it just because a little whine is very, very disturbing.
If these players got another pvp oppurtunites, their precious loot included. If the tc itself was made a bit harder (affected by actual actions in the city, not just the presence; mayor having some questlike problems from time a time that needs to be taken care of, ammount of action in the cities, killing inocents, rewards from caps traffic in traders and questing and so on and so on, if it all was a bit harder), those factions would leave the cities to those who actually care about RP TC. You would have actually working cities.
If it all got just a little bit of more work.
I beg you people, even if i am to be the only one. Dont discard this yet. Give it a chance, work on it a little more!
EDIT:
I mean, the very thing that can be achieved in singleplayer games, but rarely is included in multiplayer ones, is impact. Remember the satisfaction when you saved all those poor people from enclave threat? How you got rid of the master and his army?
Now we have an oppurtunity to make something like this work. And let me say, maybe the only one. On large scale - done by factions, interfearable by anyone. And we are letting it slip just because of unsatisfied uberpwnaz. That is just sad.
T-888:
--- Quote from: Solar on February 02, 2012, 10:08:50 PM ---I think old windows giving loot out every hour, mixed with an influence system which played out over a longer period (say a day), where you would get the option to control various things would work.
--- End quote ---
This and this again , if someone doesn't like it i will fight for this idea like a savage.
I can add that TC locker reward could be somehow affected by influence too. Control over town , but not much influence in it equals to low rewards.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version