Other > General Game Discussion
TC system
Solar:
I like the fact you can tie it in with longer term effects.
I like that you can have influence tied into guarding gatherers, jobs, quests
I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)
I think the hybrid could be pretty interesting
T-888:
--- Quote from: avv on February 02, 2012, 08:01:27 PM ---Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.
--- End quote ---
What ? You take control of the town by staying in the city , influence is just a growing timer for other teams don't you see it ? Allows players to do stuff ? Get the timer high enough and you will get better prices in town , some special quests it could be just replaced by how long the city has been under your factions control , in the end you don't waste hours by afking in some toilet or maps corner.
--- Quote from: Solar on February 02, 2012, 08:04:38 PM ---I like the fact you can tie it in with longer term effects.
--- End quote ---
Same thing as you just had town under your control over x time , in this case influence is obsolete.
--- Quote from: Solar on February 02, 2012, 08:04:38 PM ---I like that you can have influence tied into guarding gatherers, jobs, quests
--- End quote ---
Guarding gatheres , jobs , quests. Same thing could be done if you just got increased or decreased TC awards from that. Kill enough miners , kill enough people who do quests in city = no TC reward. Or it could just adjust the timer for the next faction that tries to take control of city , maybe both. Imagine timer going down so bad , some 5 minutes that some faction comes and the town gladly accepts the new power as the previous controling factions were just complete anarchists or something like that. Wouldn't that be cool ?
--- Quote from: Solar on February 02, 2012, 08:04:38 PM ---I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)
--- End quote ---
Really ? Tell me about this magic.
--- Quote from: Solar on February 02, 2012, 08:04:38 PM ---I think the hybrid could be pretty interesting
--- End quote ---
Sounds interesting , but what is an hybrid of this madness ? I'm sorry i don't have the slightest idea.
This is like inventing a new kind of wheel. No offense.
MeganFox:
Pre wipe system was better, but till milita won't be fixed so at least it should be removed for that time. After fixing that exploits and bugs just make it less stronger just only small support for those who seat inside city. Still have no idea how we could eleminate (sandwich effect) famous 3rd gang getting after other two end fight.
Solar:
Influence would just be some score. There's nothing saying it has to only be through standing around, in fact I'd say standing around doing nothing should do little (or nothing at all).
Far better would be tying it to *doing* things.
Clearing NPC thugs, clearing opposing gang militia (who I again think should not be protecting the gang, but guarding to set rules), being in control of an area when a window closes, etc.
There's lots of things which could govern influence.
falloutdude:
solar i hope there is a plan to make it balance so big and small factions both have a good chance to take a town. if not it will still be the same as it is atm. sot,hawks will still rule all towns. need to find something that benefits both small and big factions.
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