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TC system

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Badger:
I've just thought - whatever happened to the planned Domination mode?

Swarm:

--- Quote from: LeonTheNorse on February 02, 2012, 05:57:15 PM ---No adding slaves,mercs to millita and make it 8 max.

--- End quote ---

^this more than 8 is fine if its normal militia.

LeMark:
Militia have to stay to have opportunity to stay in our town with few people. But like every one ask for month, maybe for 1 year? remove the possibility to add merc in militia. When a faction gain influence in a town the town owner faction should not be able to buy any militia.
The new system is less interesting than the one before for 2 main reasons:

1.   Last session we waste 15 minutes for nothing, this one we waste hour, no entire day.
2.   Less action, with the timer everyone know what was happening, one of the reason for the tc was creating a reason for fight, now we don’t know if faction are gaining influence somewhere…

So in resume, less action, a LOT more wasting time. Many people make suggestion, but no one really solve the problem.

BTW the previous system was not so wrong, with few fix he could be really good.

T-888:

--- Quote from: LeMark on February 02, 2012, 07:00:01 PM ---BTW the previous system was not so wrong, with few fix he could be really good.

--- End quote ---

Agree , everyone was skeptical about this new system and it turned out quite bad.

MeganFox:
World map timer is about everyone knows what happenning and which gang get inside as last on 3rd then  wins...(world map camping)

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