Other > General Game Discussion
TC system
Hololasima:
You didnt change militia at all. Still OP feature which is used only for PKing random people in towns. For me? Useless feature for it start
Hovinko:
--- Quote from: Solar on February 01, 2012, 08:29:10 PM ---To add something which isn't just repeating what we all know, can anyone convince me that Militia, as they are now, aren't completely pointless?
--- End quote ---
Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
Rascal:
I think militia is needed but it need some changes.
Max ammount of it should be 8 not 20.
Other faction cannot starting getting influence if they didnt kill militia. This is huge issue, very important for all TC.
It gona prevent current sick situation where gangs are using rats tactics.
They put 5 chars closed inside BoS bunker in den idling for all night gaining influence, covering behind Beckys guards idling, hidden at the edge of the map or just staying near grid and as soon we enter to kill them they run away like pussies. If they need to kill those 8 militia before they could start getting influence then wont be able to do such pussy tactics, they would need to gather some force in order to kill it and then we could kill them.
But ofcooz they are crying that there is no pvp xD no wonder if they runaway or dont try to fight.
Moreover militia is usefull for holding city faction to not get killed by suicide attack from enemies sneakers (not in TC) or just to trade safely in my own city.
TKs-KaBoom:
I have most awesome suggestion for tc, I tried it once, it was just waiting in town killing npcs for hours. Don't waste your time, its just ghey....
Oh wait! I bet you will enjoy it!
pti4ka:
--- Quote from: Hovinko on February 01, 2012, 09:39:34 PM ---Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
--- End quote ---
It helped people to stay inside cities and get some life there. Nobody will not stay inside without some cower by Armed character.
If all militia will be deleted it will be a ghost-cities full of sneakers...
--- Quote from: DocAN. on February 01, 2012, 09:12:39 PM ---Yesterday i take a part in Current TC, we wasted 1hour and we gain almost 10IP, 7 players in top stuff.
At least we had some PvP with Hawks, after an hour we left the Town with loot. I heard that we would have to stay there for another 10+ hours to caputure the City.
Thats why i made suggestion above.
--- End quote ---
Ok, for example I can get you free information: Gatlig-lasers dont getting influence points. And I hope Developers will fit it.
There should be a compromise: It should be not possible to get City in one night (if there are 4-5 people who camping some store) but in 2 nights - yes (if TC-organisation will not take it back)
The way: 80-100 influence limit with correctly working militia and TC-messages would be enough...
If you want TC - I agreed it need to camping for fer days now...rat tactic etc. But if you really want PvP - just come is some city and start some action. And you will get it. But half of organisation leaving map want they have same or bigger number... So this "no-pvp" on forum just a propaganda.
Agreed with Rascal but need to fix Militia-directions for militia before because now sneakers coming armed and 1hexing militia. When militia command to shoot armed people will work it will be possible to make just 10 militia...
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