Other > General Game Discussion

TC system

<< < (25/53) > >>

Solar:
So, the system which everyone knows isn't working that well is still not working that well, even though there's been no time to do anything to it yet? :P

To add something which isn't just repeating what we all know, can anyone convince me that Militia, as they are now, aren't completely pointless?

DocAN.:
I have an idea, which can help small faction. Idea which can bring more action in to TC...

After all bugs related with the milita get fixed, there could be an Influence Points System based on number of characters assigned to one Faction. This system should be related with faction base terminal.

In this way we would bring some chances to small factions, with low numbers of alts - they will gain IP faster.
Bigger faction with swarm of alts would get IP slower. (Slower mean that BIG fations will have to bring lets say 25% of their members, counted as alts assigned to faction terminal, to get IP as fast as Small Faction)**

Who will get benefits, i think all:
- small factions will be able to take cites, buy milita etc.
- big faction will get some pvp, they will get more options to retake cites.

What else:
- system should limit number of alts.

**
Small Faction - up to 10 players, lets count 4 alts per person so in Terminal there would be 40 alts.
Big Faction - more then 10 players, lets count 20 players with 4 alts so their Terminal would have 80 alts.

ie.: 7 guys from small gang is getting 0.1IP every 10sec, while in same situation big gang will need 20 (25% from 80) guys to get same speed. If they will have less, they will get less IP/10sec or something similar. If they will be able to bring more (proxy, etc.) they wont be able to increase their IP/sec above the speed for small factions.

I dont know if i explained it correctly but, maybe someone will get the point of my idea.

pti4ka:
Then small factions will come to city at nights, take it fast, loot and leave again...

Just put Influence limit on some real value(70-100) and fix server message about TC. It will be really nice for PvP and guarding cities..

Anyway that sings like some propaganda - because All fractions can come in the city now and get their PvP...but they not coming... Of course they can tell about SoT_Swarm but yesterday when we entered by 10 players in Gecko same number of Hawks(for example) with militia running away immidietly.

And there some screenshots with good swarm of small organisations...Where they all ? o_O

So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)

Kombajn:
Maybe something like this: one faction is taking the town, while town is under control only another faction may enter the city.
After appearing only one member of any faction, only another members of this faction may enter. No one else, any player, any faction.

And some other details: to set town contrl you need 5 people at least, maximum number is 15. While leader starts town control system is counting members of the faction. And this is the number of players of another faction who may enter the city.

There will be no mercenaries allowed. Only real players.
When the last member of one faction dies. Another faction is the winner and get the reward.

If this is shitty then sorry.

Of course there must be some option against cheaters like one faction creates another faction just to start fake battle.

DocAN.:
Yesterday i take a part in Current TC, we wasted 1hour and we gain almost 10IP, 7 players in top stuff.
At least we had some PvP with Hawks, after an hour we left the Town with loot. I heard that we would have to stay there for another 10+ hours to caputure the City.
Thats why i made suggestion above.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version