Other > Suggestions
Blueprints crafting
Chrupek:
Now we have low chance to find blueprints, and i believe its a good thing. Whats bothering me - its random chance. You can spend whole day, travelling your special encounter finder char, and nothing. On the other hand, you can step into first random enc, and get nice blueprint. I have an idea, of crafting blueprints:
disassembling specified amount of gun, brings you blueprint. Maybe 20?
Req: you need high INT (8 or more). You need high skill repair or science.
It could work that way: Every disassemble gives you log: You have learned about this kind of gun (1/20), next disasseble gives you log (2/20) and so on. After reaching 20, you get blueprint in your inventory.
For balance: req, and number of disassembled items, could be increased, to avoid shitloads of blueprints around.
avv:
Ain't blueprints going to have quests for them? It'd be preferrable to wait to see these quests done and then check whether or not blueprints are too hard to get.
The idea is pretty cool, your char learns the blueprints. Nobody's gonna dismantle 20 plasma rifles just like that.
However when it comes to CAs and CAmkIIs it might be too easy.
Chrupek:
--- Quote from: avv on January 18, 2012, 12:30:51 pm ---However when it comes to CAs and CAmkIIs it might be too easy.
--- End quote ---
thas why number of items needed to dismantle could be various. For armors, which are simple farmable right now, it could be 50.
But youre right - quest can change blueprints, so we need to wait and find out.
Andr3aZ:
Pretty good idea, if merged and balanced correctly with other the other crafting/BP features, this could be awesome!
Wallace:
I suggested something like this already
http://fodev.net/forum/index.php?topic=20068.msg170439#msg170439
Plus i don't see any reason why once you get a blueprint you couldn't copy it with let's say empty holotape
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