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rare items
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Author
Topic: rare items (Read 889 times)
Spacefucker
rare items
«
on:
January 18, 2012, 09:49:45 am »
propose to make any glasses (spectacles) can be put in place a helmet.
Let give a bonus to perception, for example
Because of their rarity balance is not upset
You can also give other rare items "special qualities"
For example necklace - + charisma, etc.
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If you do not understand what I wrote, use Google Translator or Google Chrome.
I am writing in Russian in order to avoid double translation
Chrupek
Re: rare items
«
Reply #1 on:
January 18, 2012, 12:16:52 pm »
really god idea. But its kind of 'magic' so im not sure it fits in fallout universe. That necklace. Glasses sounds great.
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avv
Re: rare items
«
Reply #2 on:
January 18, 2012, 12:22:18 pm »
Anything that provides more options for single char is good.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Wipe
Rotator
Random is god
Re: rare items
«
Reply #3 on:
January 18, 2012, 08:04:21 pm »
Quote from: Spacefucker on January 18, 2012, 09:49:45 am
propose to make any glasses (spectacles) can be put in place a helmet. (...)
Changed item movement checks to allow non-armor items to be put in head slot; on-screen awareness will display them with gray color, armor items will stay green.
«
Last Edit: January 18, 2012, 08:06:10 pm by Wipe
»
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Games are meant to be created, not played...
Wallace
"Not a bug. It's a feature"
Re: rare items
«
Reply #4 on:
January 18, 2012, 11:48:52 pm »
Hell! Mirrored shades from F2!
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craft, Craft, CRAFT!
(armors)
sometimes
repair
dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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rare items