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How much SG is needed for crippler build?

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Crazy:
Actually it's *16 not for rifles but for guns with long range perk, *8 for all others except scoped. And target AC is reduced by ammo and it's -60 for eyes, -30 is for arms.

Wallace:

--- Quote from: Crazy on January 18, 2012, 12:31:41 am ---Actually it's *16 not for rifles but for guns with long range perk, *8 for all others except scoped. And target AC is reduced by ammo and it's -60 for eyes, -30 is for arms.

--- End quote ---

Right... Been playing too much with pugilists lately

- 30 to hit eyes is for HtH fighters

akak:
Hmm, I think EW are a little too pricy for me atm, I kinda like shooting molerats with BB for leveling.

Also I'm aiming for the eyes constantly as they give a higher crit. chance than eg. an arm, right?

Thx for the formula Wallace, though I just discovered that hit/crit chance can also be calculated in the character planner, which my brain can handle a little better. Can it really be true that 201% SG is enough to get 95% hit AND crit chance at 50 hexes? That number sounds a little low to me.

Wallace:
I remember thet in previous era you needed like 237 skill (tier 3 armors had 30-35 AC) so basically with more than 200, with all crit perks and finesse, shooting at someone who is standing...

Yes you can do that

But there's is (or will be) a way to have 220 AC (some builds)

akak:
Thx for the replies. I think I will leave SG at a little over 200, so I can buff some of the other skills, as I don't do that much PVP other than defending myself against PK'ers.

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