Other > Suggestions

Sneak at night only

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Crazy:

--- Quote from: avv on January 17, 2012, 04:22:20 PM ---Buffing night? By all means but preferrably not like this. Night could give sneak buff so that even normal guys would sneak from snipers. Then nighs would be sneak fights and flares could be used to block entrances.
--- End quote ---

Hay, that would be cool. Especially is we were able to run with only a malus to sneak even without silent running, as it should be.

Lordus:
 So if even non sneakers would be allowed to sneak (effectively) at night, will it mean, that all regular PvP builds will mandatory play a blind man's buff?

 Personaly i quite dislike sneaking. Even i am older player and i played some text adventure games, i prefer to see some enemies during combat.

Sarakin:
I like this suggestion, it would give day/night cycles a purpose apart from JT. Maybe give sneak chars passive transparency during day, so it wouldnt be completely useless.

@Jovanka - What loner with no alts would invest 250+ in sneak ?
@Kelin - You cant compare a gun skill (BG,SG..) with utility skill - Sneak. Even without sneak, sneak chars arent defenseless and still can pack a punch, though they cant fight 1v1 with most of the chars.

Solar:

--- Quote ---Hay, that would be cool. Especially is we were able to run with only a malus to sneak even without silent running, as it should be.
--- End quote ---

Yes, I want this fixed :(


--- Quote from: avv on January 17, 2012, 04:22:20 PM ---Buffing night? By all means but preferrably not like this. Night could give sneak buff so that even normal guys would sneak from snipers. Then nighs would be sneak fights and flares could be used to block entrances.

But being hidden is totally possible during daylight. Just merge with the enviroment. I'd hate if my char was usable only half of the time.

--- End quote ---

This would already be the case if light levels existed on the engine. Light (from the day, or flares, or lighting) would put a penalty on sneak (its even there on my spreadsheet!). Sadly it is waiting for that day.

I don't think making it totally useless would be good, but making them have to skulk around in shadows in the day would be interesting. Modify behaviour at different times, rather than just make chars useless at certain times.

This is also a change I'm thinking about with how being near walls should work. Instead of a bonus, I think it should mitigate a decrease. Stealth Boy would then also do this.

Sneak should be all about positioning, the current system needs a bit of tweaking.

Swinglinered:
Compromise:

Sneak score is at "normal" at 6PM and 6AM, and goes down/up toward day/night.

Say 5% per hour better going towards midnight from 6PM (+30% at midnight), 10% better per hour midnight to 3 AM (+30% more), then from 3AM to 6 AM lose 20% per hour which returns it to normal.

Sneak then gets worse 10% per hour from 6 AM to Noon then stays that way from Noon to 3 PM, then gets 20% better per hour from 3PM to 6 PM which returns it to normal.

No, I will not count having lesser shadows at noon as a factor, nor would I calculate variations of Seasons.

Also: half of the night time bonus applies only when near a wall/scenery object as with Ghost. Half (or a third) of the daytime penalty also (because you can hide behind stuff in day as well, and the objects are general representations of clutter in addition to "actual" obstacle.)

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