Other > Suggestions
Max ac, armour dependant
pistacja:
This suggestion http://fodev.net/forum/index.php?topic=20727.msg171899#msg171899 gave me a nice idea about Armour Class.
Now there's a cap of 90 AC and let's leave it at that for the blue pyjama.
Leather jacket can have a max ac of 110
Combat Leather jacket 130
Leather Armour 150
Leather Armour mk2 no limit (180? 220?)
(or any other numbers you like, this is just a RFC)
Why? Because using items should always be better then not using items (just like mega power fist should be better then haymaker).
Kharaam:
Do you even happen to uderstand the new idea about AC?
Before the wipe it was- Heavier armor = more AC
Now it is heavier armour = worse AC
Armours give you threshold and resistances, but the lower your AC
Unarmored results in no resistance and threshold (unless you have toughness) but you have AC to defend
Items? It is easier to get high tier armours now and protection is a reward for using them. In pyjama you need to constantly run to be protected (you can't attack)
pistacja:
It's even easier not to get armour. Plus you don't have armour => you don't loose armour, in fact you loose nothing when using a jinxed, heavy handed boxer-doger, you don't even use a weapon, and still you can own anyone short of a 10 EN stonewall tank. I hardly find that balanced.
avv:
Just wondering if high ac is even popular at the moment.
Honestly hard to say anything until there's sufficient feedback how ac is affecting the gameplay.
pistacja:
There's a bug-cap at 90AC and that's not hight enough. I think that for now that's why there are so little AC builds.
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