For me the problem is in your "to be good" and "high enough" mind.
If you mean for PVP, for sure a specialist will have the advantage.
I hear your "high enough" as be a God, Quentin.
There is a lot of game that allow you to be one (near all... hum),
so everyone can see the result of this choice...
Are you sure to see an interest in a FO with all player at 10 in each SPECIAL and 300% in all skill ?
My
''High Enough'' stat
''Seal of Approval'', that i worship so much, is about worthy skill point investment in an particular stat. Now, what i mean with this ''worthy investment'', is, that, in my opinion
(oh, praise the democracy), it is worth to invest your hard-gained, limited skill points in a particular stat only if you reach a particular percentage of the stat where that stat begins to get/gets useful. What i mean with that epic, philosophical line, is that it is some good investing your skill points in, as an example, repair
only if you get it at 40% (because of junk), 80% (because of electronic parts) or more (for profession, or simply succesful repairing (wich needs atleast 150%)). That means, i'd quite really call anyone, that has invested his skill points into repair until he gotten 40 to 80 (not talking about forced 41%'s) or more than 80, tough he doesnt need a profession or being repairman, a retard.
(Go go trolls, troll me!)Same with other stats - science - 40/60/80. Outdoorsman - 40, altough, it should be as high as you can get it. FA atleast 80, because only then you get normal heals (well, actually they aint, but well, il just call them normal). To afford all thoes stats, you need quite the INT, but hey, you also need other SPECIALS... Now use one of the character creator tools and show me a char that could supply himself, would be any good (in my terms) in combat and so on.