Other > Closed suggestions

Crafting, economy and anti-alting

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Marko69:
Nice_Boat lol whats name of that anime in your signature  ;D

back to topic:

Attero idea looks to complicated I don't even bother to read.

For me economy is working fine for now, I manage to sell fibers at normal price for the time I gather it, which is a steady gain of income. You should just rework the item base prices at traders so it fits the time spent on gathering materials.
You could also add more different encounters with different drop, so newbies can hunt something too. For example rat meat :D

Solar:

--- Quote from: Marko69 on February 26, 2010, 12:00:56 pm ---Nice_Boat lol whats name of that anime in your signature  ;D

back to topic:

Attero idea looks to complicated I don't even bother to read.

For me economy is working fine for now, I manage to sell fibers at normal price for the time I gather it, which is a steady gain of income. You should just rework the item base prices at traders so it fits the time spent on gathering materials.
You could also add more different encounters with different drop, so newbies can hunt something too. For example rat meat :D

--- End quote ---

The way prices are calculated will (at least this is intended at the moment) be that the trader ignores all barter modifications to price *if* the item is on that traders list.

For example Eldridge in Reno would be SG/BG 2 and 3. All these items he would both buy and sell at base cost. All others would be affected by Barter.

This allows you to sell and buy things at a reasonable price whatever your barter skill, however keeps Barter as a usful skill because with a high skill you can trade accross the traders without having to rely on trading items for caps at traders to then retrade somewhere else.

This, combined with better restocking mechanisms should enable anyone to be able to use traders and also actually have useful items at traders as well. Without needing to make the Barter skill completely useless.

Roachor:
If the server can't handle all the items, how about this for a bright idea? Get rid of the damn full loot. If you don't have to craft an endless stream of items then people won't.

Badger:

--- Quote from: Roachor on February 28, 2010, 01:08:29 am ---If the server can't handle all the items, how about this for a bright idea? Get rid of the damn full loot. If you don't have to craft an endless stream of items then people won't.

--- End quote ---

I like this. Most of a guy's items and all of his cash should be lost forever when he dies. The game needs a lot more means of economic deflation.

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