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Companions?
DocAN.:
Juts put some player lvl check. let say lvl 12 or 15. No more lvl 1 scouts etc.
This lvl check will bring more chances to normal players.
And maybe some NPC reaction to alts which are sleeping in bars.
When someone will go offline in bar he will get warning and became unprotected.
Trokanis:
I like the idea of them possibly being found in random encounters. (you encounter Junktown Scouts, Pig Rats, and a Traveler) If they survive you get a chance to chat with them, if you have the PP they say something like "Thanks for the help, how bout we tromp around together?" Sadly though the way the system works, it's the same with companions as it is with resources, caps, and everything else, The gangs will make one million alts, camp them everywhere, and the Minor small time players get nothing.
Dr. Parchir:
--- Quote from: DocAN. on February 15, 2012, 04:55:55 pm ---Juts put some player lvl check. let say lvl 12 or 15. No more lvl 1 scouts etc.
This lvl check will bring more chances to normal players.
And maybe some NPC reaction to alts which are sleeping in bars.
When someone will go offline in bar he will get warning and became unprotected.
--- End quote ---
huh? unpro in bars? hell yeah , new tool where i can troll! Just make them spawn random on map , not only in bars( like that one behind tent spawns in ncr) ::)
about companions. I always when enter NCR see at least one that spawned at this same time that i entered (that's how i get about 7 of them). I think that companions now are pretty weak compared to slaves/mercenaries. Wasting +2 days for them for me is a horrible idea. I tested them well and their are random. Their staring lvl , skills , stats, eq in backpack, armor. Most of them (at least for me it was 42 to 51 companions) got some fail builds like 1 EN(lul 61 hp melee companion, Erick i won't forget that fail you were!), 5 AP small guns, 18 carry weigh big guns, EW that was shooting from 3 hexes with laser rifle and much more.
I think that better way would be to earn some caps and buy a mercenaries / catch slaves that are this same power or even better. At end i would like to mention that 1 slave (lone wanderer) is stronger then 1 melee companion at 6-9 lvl. After this test i was sure that better is to have a slave most of times then "watch few hours into screen for companion". If i find one then ok sure why not, but this isn't something that i MUST have and i don't understand why some players are so camping for them/
Dzej:
--- Quote from: DocAN. on February 15, 2012, 04:55:55 pm ---Juts put some player lvl check. let say lvl 12 or 15. No more lvl 1 scouts etc.
--- End quote ---
Uhm, that doesnt make any sense. Scouts are for exactly that purpose:scouting. You wont take the companion with a scout ;)
Dzej:
--- Quote from: Trokanis on February 15, 2012, 05:23:54 pm ---I like the idea of them possibly being found in random encounters. (you encounter Junktown Scouts, Pig Rats, and a Traveler) If they survive you get a chance to chat with them, if you have the PP they say something like "Thanks for the help, how bout we tromp around together?" Sadly though the way the system works, it's the same with companions as it is with resources, caps, and everything else, The gangs will make one million alts, camp them everywhere, and the Minor small time players get nothing.
--- End quote ---
How should a non-combat character get one in that case?
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