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Unarmed builds
Wallace:
It is as pistacja said - HtH criticals gives you +25 (notice lack of % sign) to crit TABLE roll (this is roll for critical hits severity) - it does NOT increase your crit chance despite what the perk might say
Only "Bonus HtH Damage+" increases your crit chance by +15% and that's that
Floodnik:
Don't take Hit The Gaps, it's the worst perk out there.
runboy93:
--- Quote from: Floodnik on January 16, 2012, 04:05:31 pm ---Don't take Hit The Gaps, it's the worst perk out there.
--- End quote ---
If you want criticals then take it :)
Floodnik:
It ignores 25% of the armour critical modifier.
What's the max armour critical modifier? 10? 15?
1/4*10 is 2,5 - rounded down 2, rounded up 3, 1/4*15 is 3,75, rounded down 3, up 4.
So you're getting bonus +2/+3/+4 on roll and +2/+3/+4% crit chance when hitting BA/CAMK2 guy, even less when hitting worse armor. I'm sure there are a lot of better perks out there :F
Compare it to the epic HtH Criticals, let's say it gives +4 on roll, so Hit The Gaps is like 4/25 of HtH Criticals, not even always, only when you hit well-armored guys.
Wallace:
true.... for someone with basic math skills that perk just doesnt add up
-50% MIGHT be worth considering
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