Other > General Game Discussion
Quiting game forever cause was killed for no reason numerous times
bobek289:
This thread is maybe old but have to share this. A moment ago I ran on some encounter. And there were two (i suppose newbies) with 80 - 90 hp fighting some pigrats. I remember the time when i was noob, i allways go to hunt in pair. And frustration when someone kills you in that period is enormous. I told them, I dont want to fight I`ll leave. Instead of letting me go, stupid (idk his name) bursted me! So i killed them. In their inventory were crafted guns and armours, allmost new. They lost i dont know how much time to prepare for hunt, and then they have lost everything because they didnt calculate situation well, in this case acted stupid.
Newbies need to die a LOT, at the begining. So they can learn! I have died, and everybody here have died.
Those two, or someone like them do that, and then come here and open threads like, "i was killing mantis and some stupid PK killed me for no reason. This game is too hard, and stupid, so I quit!"
If there arent newbies that shot on sight there wouldnt be so much high lvl PKs that kills newbies. Or oposite.
This cant be solved. Even with protected areas. Imagine different system with protected areas. Every beginner have time to safe exp to 3rd lvl, and 10 hides. What do you think it will happened after that? Someone will kill them! Because it is what the game is like. But instead of whinning on 1st lvl, they will whine on 3rd. :-\
BesOn:
You're like me. I was killed so many times. So many loot i lost. But... I never cried. I said to myself: "I will grow up, and show them who I am" . Finally i found faction and join them. This is fonline.
Ymeogamaouas:
You realise the reason noob bluesuits shot you right?
They had probably been killed a few times by other players who said
"No I dont want to fight" and went to the maximum distance their perception and weapon reaches and then bursted the unsuspecting noobs.
In general the FONLINE way is to play this game as single player... if you can run away from players inside a city do it. If you cant, treat them like NPCs ie shoot on sight in case of encounter in the wasteland.
DanteAligheri:
Basically what I've gathered from this is that the game should stay pretty close to what it is now (on the topic situation of course). I see GN13, a newbie friendly gang that is out to help and defend from/destroy PKs. There. That's it. Without "abusive" PK this gang may not exist in the way that it does. Or any other gang of the same kind, I'm using GN13 as an example. On the other hand, you have sadistic, sociopath gangs that love to e4t teh n00bs for breakfast. Two completely opposing forces! HOW CAN ANYONE NOT SEE HOW AWESOME THIS REALLY IS? I can't think of another game, like this game, where there is such a strong hate between factions. WoW MAYBE because of the fanbase, but it's nowhere near the brutality of this situation. The cool thing is that the devs put factions in for players to use them how they want, and players have made some crazy-ass gangs. Some for PKing, some for protecting PKees, and some that just mind their own damn business, trying to make it in the wastes.
If "fixing" the harsh PK mechanic is what the devs want, or more importantly what the players want, then so be it. I just think the whole faction vs faction/PVP thing will be fucked. My brother the other day was playing. Low-level, bad guns, leather jacket. He ran into four guys that were trying to PK him, taunting him and starting to shoot. He whipped out is .44 and blew all those fuckers away, looted their shit, and left with,"Death...what do you all know about death..." (Platoon I know, haha) and it was damn near the most epic thing I have ever seen. Ever...
Without those guys trying to abuse the "poor gameplay mechanic," that moment would have never happened. Granted my bro did get lucky I suppose. But that's what made it so cooooool...
Marko69:
Don't be loser, join gang, or suck. This is faction mode, not single player.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version