Other > General Game Discussion
Silent death and melee
LagMaster:
you imagine that if you run 2 or 3 hexes will not break sneak
if you have the sneak status it will deal crittical, even if you are or not seen
try to backstab snipers or biggunners in the arm with better critticals
pistacja:
The silent death is +10, hth criticals is +25(?) that's at least x3 critical, with a sledge you can have ~44 average base damage so that's ~132 dmg... with a x5 that would be 220, not that bad, but nowhere near the ~500 dmg from burst.
Solar:
I think we should add some effects to melee weapons to differentiate them from unarmed a bit more
avv:
Guns are guns. Fists are fists. Unarmed character risks nothing since there is no punishment for death so he shouldn't get any results done either. Until death itself provides rewards for the killer and punishment for the victim, pure unarmed could be viable.
pistacja:
--- Quote from: Solar on January 15, 2012, 06:43:20 PM ---I think we should add some effects to melee weapons to differentiate them from unarmed a bit more
--- End quote ---
..say remove knockback and add Heavy Handed style knock down? :D
Melee weapons have thrust and swing options but both do the same... one could be used to give a critical mod and the other do give a dmg mod.
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