Other > Suggestions

Make character stop when walking into trap

<< < (2/2)

GroeneAppel:

--- Quote from: subcor on January 14, 2012, 03:21:02 PM ---Or maybe this could be implemented in Light Step perk.

--- End quote ---

Better to have it in general anyway. it makes no sense for anyone to keep running after running into a landmine. Either way it was in the game so it might be in here aswell.

Navigation

[0] Message Index

[*] Previous page

Go to full version