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Author Topic: Blueprints  (Read 12773 times)

Lordus

  • So long and THANKS for all the fish!
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Re: Blueprints
« Reply #60 on: January 16, 2012, 12:53:50 pm »

Thanks god there is something like blueprints with rare chance to obtain them. Few gangs have enought res., caps, ... so without blueprints, we could say that session is at its peak :)
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So long and THANKS for all the fish!

S.T.A.L.K.E.R

  • Some random guy
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Re: Blueprints
« Reply #61 on: January 16, 2012, 06:55:15 pm »

Has anyone found Blueprints for Plasma Grenades. And are all the blueprints in Boneyard because
All the chest I found there are lock.
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Tomowolf

  • Cute Kittens and stuff.
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Re: Blueprints
« Reply #62 on: January 16, 2012, 07:13:28 pm »

I'll spoil you little fun.
There is hard quest for blueprints- but may be abusable for now, just use grease gun sneaker and lockpicker (can be with sneak too) and get the case from Gunrunners quest - I mean that about you need some player to do it,
When you got the case - yo can open it getting blueprints, but you can also fail if ther eis not enough traps/lockpick skill.
We just obtained LSW,14mm pistol,plasma pistol and Laser rifle blueprints, maybe you cna get combat, tesla and other armor blueprints? Find out that please ;-).
If anyone tried to give the case to the BoS or Khans just tell there, we can share info to everyone to not only search in stupid lockers for em :DD.
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Re: Blueprints
« Reply #63 on: January 17, 2012, 02:06:29 am »

We just obtained LSW,14mm pistol,plasma pistol and Laser rifle blueprints, maybe you cna get combat, tesla and other armor blueprints? Find out that please ;-).

I just obtained LSW,14mm pistol,plasma pistol and Laser rifle, drug and dynamite blueprints

Thanks a lot, u are my best friend  ;)
http://dl.dropbox.com/u/9974002/LOOTS.jpg
« Last Edit: January 17, 2012, 02:28:00 am by Dequ »
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Re: Blueprints
« Reply #64 on: January 17, 2012, 03:22:51 am »

Traps is needed or lockpick (how high) is all I need?
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JovankaB

  • Guest
Re: Blueprints
« Reply #65 on: January 17, 2012, 03:28:21 am »

Traps is needed or lockpick (how high) is all I need?

some lockers are surrounded by traps, without some traps skill or good EN/doc/fa it will be a trouble to get to the locker.
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Re: Blueprints
« Reply #66 on: January 17, 2012, 03:59:25 am »

@up: My q were to Tomowolf / Dequ :P Sry for quotless post.

So, guys, dis you use the high-trap skilled wastelanders to disarm in advance the gunrunners suitcase, or you just broke them with high locpick?
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TheGreenHand

  • TGHGWC
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Re: Blueprints
« Reply #67 on: January 17, 2012, 04:28:35 am »

@up: My q were to Tomowolf / Dequ :P Sry for quotless post.

So, guys, dis you use the high-trap skilled wastelanders to disarm in advance the gunrunners suitcase, or you just broke them with high locpick?

Some are trapped and some aren't, it's random. If you don't attempt to disarm it, or fail to disarm it, it blows up and you don't get another chance. So it's best to use traps before lockpick.
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Re: Blueprints
« Reply #68 on: January 17, 2012, 07:23:08 pm »

I'll spoil you little fun.
There is hard quest for blueprints- but may be abusable for now, just use grease gun sneaker and lockpicker (can be with sneak too) and get the case from Gunrunners quest - I mean that about you need some player to do it,
When you got the case - yo can open it getting blueprints, but you can also fail if ther eis not enough traps/lockpick skill.
We just obtained LSW,14mm pistol,plasma pistol and Laser rifle blueprints, maybe you cna get combat, tesla and other armor blueprints? Find out that please ;-).
If anyone tried to give the case to the BoS or Khans just tell there, we can share info to everyone to not only search in stupid lockers for em :DD.


If you deliver the case to bos you will get Minigun nd Plasma Pistol blueprint , you can also give it to khans in their base near NCR but it's not worth it science they give you only 5psycho,5 buffout, 5 jet and 5 mentats  not blueprint.
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yoz

  • yoz ace / yoz kage
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Re: Blueprints
« Reply #69 on: January 18, 2012, 12:28:58 am »

How do blueprints work?

Do they work like the technical books in previous wipes, or are they consumable?

I got a blueprint off a bluesuit and it disappeared when I used it, lol.
« Last Edit: January 18, 2012, 12:32:23 am by yoz »
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Kill the men, rape the women, eat the children.
Re: Blueprints
« Reply #70 on: January 18, 2012, 01:06:41 am »

first you need profession for them. If you use them without it they just vanish.
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Lexx

  • Rotator
  • Mexican Apple Thief
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Re: Blueprints
« Reply #71 on: January 18, 2012, 11:44:25 am »

They don't just vanish. You have still learned them-- but you can't use the knowledge without the profession (at least the stuff that needs a profession).
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Andr3aZ

  • Endless forum lurker
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Re: Blueprints
« Reply #72 on: January 18, 2012, 11:50:44 am »

Can't wait for the BPs to be found in caves. I love cave spelunking. I just hope they aint in locked lockers inside the cave...
Put an army of DCs infront of it, but please no locks ;)
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S.T.A.L.K.E.R

  • Some random guy
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Re: Blueprints
« Reply #73 on: January 18, 2012, 02:32:59 pm »

Why can't the Blueprints be sold by certain type of people
like BP for Dynamite from Dangerous Dan but the more people buy, the more the price raises
and if you don't have the caps, you can go look for them in Encounters
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qga

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Re: Blueprints
« Reply #74 on: January 18, 2012, 04:50:50 pm »

hello, i am demo expert 2 , and must say i dont need bp for dinamite, but i dont have in crafting list plazma granades, so is is bug or what? do i need bp for plazma nades? if so..why is needed bp for plazma nades and not for dinamit? and when i lear bp can i give it to someone else? thanx for answers
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