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Blueprints

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zerosoul:

--- Quote from: Tomowolf on January 16, 2012, 07:13:28 PM ---When you got the case - yo can open it getting blueprints, but you can also fail if ther eis not enough traps/lockpick skill.

--- End quote ---

How do you disarm the explosives and open in to get the blueprints? Every time i try to disarm it with 250 traps character it says "explosives are already disarmed" but when i try to lockpick it, it just blows up into my face every time.... What am i doing wrong?

Tomowolf:

--- Quote from: zerosoul on January 20, 2012, 11:50:29 PM ---How do you disarm the explosives and open in to get the blueprints? Every time i try to disarm it with 250 traps character it says "explosives are already disarmed" but when i try to lockpick it, it just blows up into my face every time.... What am i doing wrong?

--- End quote ---
Low lockpick sire?

zerosoul:
253 lockpick + lockpick set isnt enough? I dont think lockpickis the problem here cause i cannot disarm the explosives with traps. Every time i try it says "explosives are already disarmed" no exp no nothing but when im tryin to open it it says that case is rigged with explosives. Then when i try to locpick it it just blows up. How do you do it then?

Marko:
I found BigBazooka, Dynamite, Jet, Stimpack, and Tesla Helmet all in the same area so i don't think the area matters. But Jet plans were loaded by a tier 2 Doctor and did not show up on his Fix-Boy list so this appears to be a bug.

Also i use Lockpick 300% + lockpicks, Luck 10, Agility 9 and Perception 9 and i still fail 10 times in a row on some lockers. The heavily trapped lockers don't seem to be any more important than non-trapped lockers. Also lockpicks break sometimes so make sure you bring several sets.

I know of one blueprint available in a town via a "quest" but this is not a spoiler area - just saying not all BPs are only in random lockers. One last thing: the only encounters where i find lockers seem to be always with critters or NPCs, and never in an empty grid with no potentially hostile life forms. So entering and re-entering the same "triangle" over and over to hurry things along does not seem to work for me - i have to actually cruise an area for hours to find actual encounters in order to find lockers, and even then only in some of them.

zerosoul:
I was reffering to Tomowolfs post about gunrunners case rigged with explosives. Its just blows up every time i try to lockpick it. Using traps on it gives me a message "explosives are already disarmed" every single time but it just keeps blowing up after that when i try to open the case. Its just weird. How do you open that case to get the blueprints? 300 traps, 300 lockpick or it will blow up ?

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