Other > General Game Discussion
Economy, fool!
Havoc87:
Hello again dear wastelanders.
Since there was a wipe, and we need to comment new rules, i want to talk about one of the most important aspects of mmo game: Economy.
As all of us can clearly see - it simply sucks. First of all - Barter skill. It only force us to make otherwise useless barter alts. In my opinion, it should be removed from Fonline. Second of all - deflation. Lack of currency is damaging for the economy. Is there any way to simulate free market? Let's say, spawning npc with guns based on stock of vendors? Say, once 5 dudes with mausers are spawned, 5 (or more) masuers dissapear from vendor's stock? Some random "selling" stuff to nps for caps to increase it's ammount in the economy and decrase ammount of stuff in market?
Do You have some interesting thoughts on economy?
ErnestGaskin:
Barter is just a skill. You would have to remove all the skills if youd like to avoid alts. It has level cap and you cant be UBER in everything. Deal with it or alt with it.
There is only one way to ensure caps at traders. Decrease items value by numbers already in stock. Allows moneys to flow, gives us variability in traders selection and all that stuff. Everybody wins. Suggested few ice ages ago.
Vindict:
besides barter skill is not the most important determinant of prices, as far as I know it's reputation. and I don't think that sucks.
Havoc87:
Imho the main problem of this economy is the fact that npc do not participate in it. Sure that no player won't buy a shotgun or mauser. But poor old dude will buy it.
And how about more vendors? Or good old auction house?
ErnestGaskin:
Auction house was removed with the leech king in one of the first open testing updates.
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