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Changelog 13/01/2012
Lexx:
I don't recall the other wipes to be less buggy. After all, we pretty much changed critical gameplay mechanics with every wipe, which then always produced various kind of bugs that got fixed later on.
Solar:
We also have the advantage of almost all of us being around and active at the same time for this wipe ;)
Tomowolf:
--- Quote from: Solar on January 14, 2012, 10:51:54 am ---We also have the advantage of almost all of us being around and active at the same time for this wipe ;)
--- End quote ---
Finally got up from grave/winter sleep ;D.
avv:
Devs you have accidentally made a good feature from the armor drop of npcs. You see the max det is random, which means it's always exciting to see if you got a rare near full maxcondition suit. It brings variety to farming.
However it's not fun that when killing an npc from one burst, his armor is automatically broken.
EDIT: I mean the armor always breaks if the npc dies from burst. Even if it takes 1 dmg from burst, it breaks.
Biogitanus:
where are the dead metal guards from mutated rats :-\
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