Other > Suggestions
Some changes to steal
subcor:
Hi!
I would suggest two things about stealing:
- changing the cooldown time based on skill level, like doctor and first aid
- the initial steal command should also have chance to fail, after all it sounds absurd that some unskilled "thief" walks to me to see what items I have in my pocket/backpack
Eternauta:
--- Quote from: subcor on January 11, 2012, 05:33:35 PM ---- changing the cooldown time based on skill level, like doctor and first aid
--- End quote ---
Useless, thieves usually use their professional 300% Steal build.
--- Quote ---- the initial steal command should also have chance to fail, after all it sounds absurd that some unskilled "thief" walks to me to see what items I have in my pocket/backpack
--- End quote ---
Yeah, it's annoying when people use Steal to check out your inventory. It'd be nice if it had a chance to fail or a very short timer just like dialogue/barter windows. At least only when using Steal on player characters.
subcor:
--- Quote from: Eternauta on January 11, 2012, 05:52:24 PM ---Useless, thieves usually use their professional 300% Steal build.
--- End quote ---
IF it is already maxed out.
Eternauta:
I know what you mean, but people will simply spend time levelling their thieves intensively, so they reach 300% quick and before going to NCR or other protected town to steal from others. This is something many FOnline players are already used to (levelling their character and not use them until they reach max level/needed skill %) so in other words, the cooldown could be implemented, but it really wouldn't do anything against thieves.
subcor:
--- Quote from: Eternauta on January 11, 2012, 06:18:01 PM ---I know what you mean, but people will simply spend time levelling their thieves intensively, so they reach 300% quick and before going to NCR or other protected town to steal from others. This is something many FOnline players are already used to (levelling their character and not use them until they reach max level/needed skill %) so in other words, the cooldown could be implemented, but it really wouldn't do anything against thieves.
--- End quote ---
Well, if anything it would prevent "loot-scouting". I mean checking multiple people's inv for his thief alt/teammate.
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