Other > General Game Discussion
Combat modes
jodwig:
--- Quote from: Aves on January 12, 2012, 02:48:22 PM ---
its entirely unrealistic that people just shoot one another all the time, during great catastrophies humans tend to group, band together for protection, if communites learn that someone is a murderer then they shun him, or lynch, here game promotes being a pric, wasting outher ppls time just to amuse urself.
--- End quote ---
I think now it's exactly how it would be, if catastrophe like that hit us. You would have bigger communities, which would try to survive together (gangs like VSB, BBS, Red Dots etc.), you would have loners, who are trying to survive (if you meet someone in encounter he will shoot and loot you in order to gear up/survive), you would have beggars (free bramin hidez plax), you would have people, who didn't lose their humanity after the apocalyptic madness (like Wichura and some other people, who helps "newbies" instead of merciless killing them), you would also have many types of scoundrels and scums, who would offer you help and then stab you in the back (look in NCR for that kind of people). Well, I don't see the big difference between how it would be in post-apo and how it is in FOnline.
P.S. This game is purely designed for Real Time, not Turn Based mode, it's not Single Player Fallout, it's MMO FOnline.
Andr3aZ:
TB is very good if you hunt high tier enemies (inb4 lol there is no high tier anymore) with a group and coordinate the best. Otherwise its a fucking mess, especially with BGers.
Most people don't like TB with many guys because its waiting - and most people can remember when fonline was simulator of waiting ;)
Reiniat:
--- Quote from: jodwig on January 12, 2012, 04:48:32 PM ---I think now it's exactly how it would be, if catastrophe like that hit us. You would have bigger communities, which would try to survive together (gangs like VSB, BBS, Red Dots etc.), you would have loners, who are trying to survive (if you meet someone in encounter he will shoot and loot you in order to gear up/survive), you would have beggars (free bramin hidez plax), you would have people, who didn't lose their humanity after the apocalyptic madness (like Wichura and some other people, who helps "newbies" instead of merciless killing them), you would also have many types of scoundrels and scums, who would offer you help and then stab you in the back (look in NCR for that kind of people). Well, I don't see the big difference between how it would be in post-apo and how it is in FOnline.
P.S. This game is purely designed for Real Time, not Turn Based mode, it's not Single Player Fallout, it's MMO FOnline.
--- End quote ---
youre right, there are only 2 things that make human be like they REALLY are: freedom and needing.
This game give us bit of both, the game is harsh because of players, i love that.
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